Haptic interface including clutch control

Computer graphics processing and selective visual display system – Display peripheral interface input device

Reexamination Certificate

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Details

C345S158000, C345S016000

Reexamination Certificate

active

06525711

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates to haptic interfaces and, in particular, to enabling a user to selectively engage at least part of the haptic display of a haptic interface device to produce an enhanced interaction with an environment with which the user interacts using the haptic interface device.
2. Related Art
A “haptic interface device” provides a haptic sensation (haptic display) to a user of the haptic interface device in response to the user's interaction with an environment with which the haptic interface device is associated. “Haptic” refers to the sense of touch: haptic interface display devices thus produce sensations associated with the sense of touch, such as texture, force (e.g., frictional force, magnetic repulsion or attraction), vibration, mass, density, viscosity, temperature, moisture, or some combination of such sensations. Haptic interface devices can be embodied in a variety of different apparatus, such as, for example, apparatus for conveying force and/or vibrotactile sensation (e.g., a stylus, a movable arm, a wheel, a dial, a roller, a slider or a vibratory surface), apparatus for conveying thermal sensation (e.g., a thermally-controlled surface or air volume), and apparatus for conveying the sensation of moisture (e.g., a moisture-controlled surface or air volume). Haptic interface devices can be used in a wide variety of applications. For example, some joysticks and mice used with computers incorporate force feedback to provide a haptic display to a user of the joystick or mouse. Some paging devices are adapted to vibrate when a paging signal is received. Some toys produce vibrations as part of the interaction with the toy. These examples give an indication of the range of applications for which a haptic interface device can be used.
In a conventional haptic interface device, the character of the haptic display experienced by a user is determined by a haptic model that links the state of one or more aspects of the environment to the haptic sensation provided to the user. This is illustrated in
FIG. 1A. A
user
101
uses an environment interaction control apparatus
103
to interact with an environment
102
via an environment interaction model
104
(either directly or via a haptic model
106
, as indicated in
FIG. 1A
by the dashed lines between the environment interaction model
104
and the environment
102
, and the environment interaction model
104
and the haptic model
106
). The haptic model
106
“interprets” the user interaction with the environment
102
(based on information concerning the user interaction obtained either from the environment interaction model
104
or the environment
102
, as indicated in
FIG. 1A
by the dashed line between the environment interaction model
104
and the haptic model
106
and the dashed arrow head entering the haptic model
106
from the environment
102
) to cause a haptic display apparatus
105
to produce a corresponding haptic display. The environment interaction model
104
can also cause a non-haptic display apparatus
107
to produce a non-haptic display (e.g., a visual display and/or an audio display). However, there need not necessarily be a non-haptic display (as indicated by the dashed lines between the non-haptic display apparatus
107
and the environment interaction model
104
and user
101
).
For example, in a previous haptic interface device used for video browsing and/or editing, a knob can be rotated to advance through the frames of a video recording, a force being applied in opposition to rotation of the knob, to simulate a detent, as transition is made from one video frame to the next. The haptic model in that haptic interface device is a relationship between applied force and position of the knob (which position corresponds to a “position” within the video recording, i.e., whether a transition between video frames is occurring or not). The same haptic display is always provided to the user for any particular user interaction, e.g., a given amount of rotation of the knob always advances the video recording a corresponding number of frames and simulates passing through the corresponding number of detents.
The foregoing is true of many previous haptic interface devices, i.e., the same haptic display is always provided to the user for a particular user interaction (herein, for convenience, such a haptic interface device is said to exhibit “constant” haptic behavior). Such haptic interface devices have not been as versatile as may be desirable.
FIG. 1B
is a block diagram of the functional components of a system including a reconfigurable haptic interface device. (The dashed lines and arrow heads in
FIG. 1B
indicate interactions between components of the system which can, but need not necessarily, occur, depending on the implementation and/or configuration of the system.) In
FIG. 1B
, a haptic model selection
108
results in the selection of one of two haptic models
106
a
or
106
b
for use in producing a haptic display with the haptic display apparatus
105
(i.e., the haptic model selection
108
can be used to reconfigure the haptic interface device). (More than two haptic models can be used; two are shown in
FIG. 1B
for simplicity.) The haptic model selection
108
may occur, for example, by specifying, before the user
101
begins using the haptic interface device, which haptic model
106
a
or
106
b
is to be used in producing the haptic display (e.g., by selecting for execution an appropriate computer program or programs used to implement the haptic model
106
a
or
106
b
).
The haptic model selection
108
may or may not be made by the user
101
(as indicated by the dashed line between the user
101
and the haptic model selection
108
). The haptic models
106
a
and
106
b
model different haptic behavior. Thus, unlike the haptic interface device shown in
FIG. 1A
, in the system shown in
FIG. 1B
, a particular user interaction can result in different haptic displays, depending on which of the haptic models
106
a
or
106
b
is being used to produce the haptic display (i.e., the haptic interface device does not exhibit constant haptic behavior).
In the system shown in
FIG. 1B
, a haptic interface device that is not constrained by constant haptic behavior (a reconfigurable haptic interface device) is enabled by providing multiple haptic models. There are limitations to such an approach. It may be expensive to develop, construct and/or maintain multiple haptic models. It may be difficult to establish compatibility between each of multiple haptic models and other components of the haptic interface device. It may be difficult or impossible to select a new haptic model during use of the haptic interface device by the user. Even if it is possible for the user to select a new haptic model during use of the haptic interface device, switching from one haptic model to another will result in a discontinuity in the haptic display that may be disconcerting to the user.
It is desirable to provide a haptic interface that is not constrained by constant haptic behavior and that eliminates or ameliorates one or more of the above-indicated limitations.
SUMMARY OF THE INVENTION
According to the invention, a user can selectively engage at least part of the haptic display of a haptic interface device to produce an enhanced interaction with an environment with which the user interacts using the haptic interface device. Further, the invention can be implemented so that the part of the haptic display that is engaged can be engaged to varying degree. The degree of engagement of the haptic display (together with whether part or all of the haptic display is engaged) determines the manner in which the haptic display is experienced by the user. The selective engagement with the haptic display is enabled by adding a haptic clutch model to the underlying haptic model used to produce the haptic display, the haptic clutch model engaging some part or all of the haptic model in response to user input. The addition of a haptic clutch model to t

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