Haptic device attribute control

Computer graphics processing and selective visual display system – Display peripheral interface input device

Reexamination Certificate

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Details

C345S157000, C345S161000, C345S163000

Reexamination Certificate

active

06433771

ABSTRACT:

FIELD OF THE INVENTION
This invention relates generally to haptic devices and, in particular, to apparatus and methods for controlling behavioral attributes associated with such devices while maintaining a basic pattern of force or tactile feedback.
BACKGROUND OF THE INVENTION
Specialized force-feedback devices originated in the 1960's with the introduction of teleoperations, wherein, typically, a smaller controller or master robot was moved by an operator to control the movements of a larger slave robot. Forces detected at the slave were then fed back to the operator through actuators at the location of the master. Such prior art is discussed in U.S. Pat. Nos. 5,389,865 and 5,459,382 to Jacobus, et al, and also described elsewhere in the literature.
In the late 1980's, NASA funded several programs using force feedback devices which were not identically configured as miniature versions of a slave device. This advance enabled an operator such as an astronaut to control a number of different space-based robots and cranes from a “universal” controller. To realize this concept, the master controller was logically connected to the slave through a network of computers which were capable of translating the master kinematics typically into Cartesian coordinates and from Cartesian to slave kinematics (and back again).
With such computer translation in place on the master side of the system, it becomes possible to send inputs from the master, be it a joystick, wheel, yoke, or other type of manipulator, to a simulated slave rather than to a real one, and to accept forces from the simulation for application to the master as well. The simulation need not represent a real device, like a crane or robot, but may be a simulated vehicle, weapon or other implement. The simulation may also reside in a person performing a task in a virtual world such as walking, handling objects, and touching surfaces). Such innovations are among those disclosed in the patents referenced above.
When forces are generated from an abstract virtual environment, often the meaning of the force sequences is in their relative relationship as opposed to the generation of absolute force values. For instance, one reason why a particular object may seem hard and another soft may be that the “hard” object simply allows less push-in when touched as compared to the other. This kind of relationship may be maintained between virtual objects at any absolute average force output, assuming the ratio of the two values remain the same (and, to a lesser extent, when greater-than and less-than relationships are maintained).
When translating abstract forces to real forces at a force reflecting device, it may be desirable to map the virtual forces down to the scale offered by the device. For instance, when an explosion special effect is played, the shake generated is typically much smaller than would naturally result from the explosion. For many tasks, there is an appropriate level of force which maximizes task performance and user preferences. In addition, some users prefer different levels of average force output. Thus, the need exists for a force-level adjustment for use in conjunction with such devices to meet user and performance requirements.
SUMMARY OF THE INVENTION
This invention provides apparatus and methods for modifying parameters or values in a force-reflection system to alter one or more of the system's behavioral characteristics without changing the basic relative pattern of the force outputs. The invention may be implemented in linear or non-linear fashion and across multiple points in a haptic system, including power output to actuators, controls for the power output system, and at a higher or application level to control lower-level or primitive functions. Arrays of haptic controls or equivalent graphical user interface (GUI) elements may also be used to define haptic force temporal sequences for replay. Overall, the invention may be used to adjust attributes such as amplitude maximum and average, play-out rate, and play-out lead/lag in conjunction with any type of user-manipulable member, including a joystick, wheel, yoke, or non-contact arrangement.


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