Gaming system for tracking player activity during virtual...

Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation

Reexamination Certificate

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Details

C463S016000, C463S020000, C463S021000, C463S022000, C463S023000, C463S024000, C463S040000, C463S042000

Reexamination Certificate

active

07909693

ABSTRACT:
A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.

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International Search Report and Written Opinion, PCT/US04/29353, mailing date Jun. 12, 2006, 9 pages.
EP Communication pursuant to Article 94(3) EPC, Ref. EH-48185, Application No. 04 788 644.5-2221 dated Sep. 4, 2009, 3 pages.

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