Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation
Reexamination Certificate
2011-03-22
2011-03-22
Hotaling, II, John M. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Credit/debit monitoring or manipulation
C463S016000, C463S020000, C463S021000, C463S022000, C463S023000, C463S024000, C463S040000, C463S042000
Reexamination Certificate
active
07909693
ABSTRACT:
A gaming system has a central authority connected to a plurality of gaming machines. Player activity is tracked at the gaming machines during regular gaming sessions and during virtual gaming sessions. Such data is transmitted to the central authority for providing player points in a player account file of a central database. Regular gaming sessions occur between player card insertion and player card removal. Virtual gaming sessions may occur prior to player card insertion as well as after player card insertion. For example, a coin-in event prior to player card insertion will establish a virtual session, and credits remaining on the credit meter at a card-out event will establish a virtual gaming session.
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Kammler Keith Donald
McNamee J. Christopher
O'Donnell Robert L.
Sheldon Alan Gael
Aristocrat Technologies Australia Pty Ltd.
D'Agostino Paul A.
Hotaling II John M.
McAndrews Held & Malloy Ltd.
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