Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Reexamination Certificate
2000-09-15
2002-08-06
Cheng, Joe H. (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
C463S016000, C463S020000
Reexamination Certificate
active
06428412
ABSTRACT:
FIELD OF THE INVENTION
The present invention relates generally to gaming machines and, more particularly, to a gaming machine including a puzzle feature with interlinked bonus elements.
BACKGROUND OF THE INVENTION
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome of the basic game. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop new features for bonus games to satisfy the demands of players and operators. Preferably, such new bonus game features will maintain, or even further enhance, the level of player excitement offered by bonus games heretofore known in the art. The present invention is directed to satisfying these needs.
SUMMARY OF THE INVENTION
In accordance with the present invention, a gaming machine is controlled by a processor in response to a wager and comprises a puzzle feature optionally triggered by a start-feature outcome of a basic game. The puzzle feature includes a plurality of arrangements of randomly-selected puzzle elements for generating respective payouts. At least one of the puzzle elements of each arrangement being shared by another one of the arrangements and contributing to the payouts generated by the respective arrangements that share the one of the puzzle elements. The puzzle elements may, for example, be letters, symbols, pictures, shaped puzzle pieces, or playing cards.
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Anderson Peter
Bell Taron A.
Casey Michael P.
Jaffe Joel R.
Ledesma Laura R.
Cheng Joe H.
Jenkens & Gilchrist
Nguyen K.
WMS Gaming Inc.
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