Amusement devices: games – Including means for processing electronic data – In a chance application
Reexamination Certificate
2005-02-17
2009-02-24
Pezzuto, Robert E (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a chance application
C463S015000, C463S016000
Reexamination Certificate
active
07494415
ABSTRACT:
A gaming machine includes symbol display unit4for variably displaying a plurality of symbols, game element acquisition unit2for selecting a symbol displayed on the symbol display unit4and acquiring a game element based on the selected symbol, game processing unit3for performing game processing for players to compete with each other for a move of a piece based on the game element acquired in the game element acquisition unit2, and game display unit5for displaying the processing result of the game processing unit3.
REFERENCES:
patent: 4871171 (1989-10-01), Rivero
patent: 5106091 (1992-04-01), Comito
patent: 5292127 (1994-03-01), Kelly et al.
patent: 5393057 (1995-02-01), Marnell, II
patent: 5655965 (1997-08-01), Takemoto et al.
patent: 5722891 (1998-03-01), Inoue
patent: 5788573 (1998-08-01), Baerlocher et al.
patent: 5980384 (1999-11-01), Barrie
patent: 5997400 (1999-12-01), Seelig et al.
patent: 6290600 (2001-09-01), Glasson
patent: 6315660 (2001-11-01), DeMar et al.
patent: 6428412 (2002-08-01), Anderson et al.
patent: 6551187 (2003-04-01), Jaffe
patent: 6592457 (2003-07-01), Frohm et al.
patent: 6602136 (2003-08-01), Baerlocher et al.
patent: 6652378 (2003-11-01), Cannon et al.
patent: 6743096 (2004-06-01), Allendorf et al.
patent: 6908383 (2005-06-01), Baerlocher et al.
patent: 6988947 (2006-01-01), Baerlocher et al.
patent: 2002/0010018 (2002-01-01), Lemay et al.
patent: 2002/0016200 (2002-02-01), Baerlocher et al.
patent: 2003/0119581 (2003-06-01), Cannon et al.
patent: 2003/0130028 (2003-07-01), Aida et al.
patent: 2003/0224851 (2003-12-01), Gilmore
patent: 2005/0003886 (2005-01-01), Englman et al.
patent: 2005/0187008 (2005-08-01), Nakajima
patent: 1 260 928 (2002-11-01), None
patent: 2 372 617 (2002-08-01), None
patent: 60-37381 (1985-03-01), None
patent: 61-113488 (1986-05-01), None
patent: 5-9117 (1993-02-01), None
patent: 11-253610 (1999-09-01), None
patent: 11-290505 (1999-10-01), None
patent: 2001-252394 (2001-09-01), None
patent: 2002-248201 (2002-09-01), None
patent: 2004-16264 (2004-01-01), None
patent: WO 03/046850 (2003-06-01), None
U.S. Appl. No. 11/047,821, filed Feb. 2, 2005, Nakajima.
U.S. Appl. No. 11/059,410, filed Feb. 17, 2005, Nakajima.
“'93 Year Book”, Amusement Industry Publishing Corp., Aug. 26, 1993, 4 pages.
Hudson Official Guidebook, Super MOMOTARO Electric Railway DX, Shogakukan Inc., May 10, 1996, First Edition, Third Printing, pp. 64, 70, 81.
Aruze Corp.
Oblon & Spivak, McClelland, Maier & Neustadt P.C.
Pezzuto Robert E
Wert Joshua P.
LandOfFree
Gaming machine does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Gaming machine, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Gaming machine will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-4089234