Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Patent
1996-12-13
2000-10-03
Layno, Benjamin H.
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
463 20, 273143R, G07F 1734, A63F 922
Patent
active
061265411
ABSTRACT:
The invention relates to a gaming machine with at least one display area (2) for a number of game symbols (3) which, after the player has initiated the game by pressing the start button (4), are selected under the control of a computing unit (5) from a multitude of predetermined symbols and presented at positions in the display area (2) for the player to view. The invention calls for a gaming machine (1) to have, preferably in the display area (2) at least one chance-display zone (7,7') in which the computing unit (5), optionally on actuation of a request unit (14), e.g., a request button, by the player, displays and/or increased and/or best-possible win chances, and/or instructions for determining them, which are available for the next game or which, on removal of one or more of the game symbols or game-symbol combinations presented for the next game, apply or could possibly be achieved in the next game.
REFERENCES:
patent: 5033744 (1991-07-01), Bridgeman et al.
patent: 5046735 (1991-09-01), Hamano et al.
patent: 5401023 (1995-03-01), Wood
Layno Benjamin H.
Novomatic AG
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