Gaming facilities for player to play game by remote operation

Amusement devices: games – Including means for processing electronic data – With communication link

Patent

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Details

A63F 702

Patent

active

057977950

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to a pachinko (Japanese pinball) remote gaming system which enables players at distant locations to play pachinko machines.


TECHNICAL BACKGROUND

At present, pachinko halls having various types of pachinko machines enjoy brisk business.
An example of the current mainstream type of pachinko machine will be discussed.
FIG. 2 is a front view of a pachinko machine.
As shown in the figure, the pachinko machine has a gaming board 200 for providing a space required to move pachinko balls of game play media, a glass plate (not shown) spaced from the gaming board 200 at a given interval to cover the gaming board 200, and a propelling mechanism (not shown) for propelling pachinko balls in to the space sandwiched between the gaming board 200 and the glass plate. It is set up so that the gaming board 200 becomes substantially parallel to the vertical direction.
The pachinko machine is provided on the front with a propelling handle 201 for a player to propel pachinko balls and a return 202 for storing pachinko balls. The propelling handle 201 forms a part of the propelling mechanism. That is, as the player turns the propelling handle 201 by a desired angle, the pachinko balls stored in the return 202 are propelled one by one with the strength responsive to the turn angle.
A guide rail 203 is provided so as to surround the gaming board 200. It guides a pachinko ball propelled by the propelling handle 201 along the rail 203 to the upper position in the vertical direction of the gaming board 200.
The gaming board 200 is formed with winning parts 204, a special winning part 205, and a variable winning part 206 for the player to cause a pachinko ball to enter into for a winning game play, as a result of which the pachinko ball is discharged from the gaming board 200, and an out ball discharge part 207 into which pachinko balls not entered in to any of the winning parts 204, the special winning part 205, or the variable winning part 206 are finally collected for discharging the pachinko balls from the gaming board 200. When a pachinko ball enters the winning part 204, the special winning part 205, or the variable winning part 206, a predetermined number of pachinko balls are paid out to the return 202. When a special condition occurs, the variable winning part 206 changes to a state in which it enables the player to win a game, as described later.
A large number of obstacle pegs (not shown) with which pachinko balls dropping along the gaming board 200 frequently collide for causing their motion direction to fluctuate, are placed substantially vertical to the gaming board 200 in a state in which they project from the gaming board 200 as far as the diameter of the pachinko ball. The pachinko hall can finely adjust the inclination of the obstacle pegs for changing ease of entering a pachinko ball into the special winning part 205.
Further, the gaming board 200 is formed with a symbol display section 208 which operates when a pachinko ball enters the special winning part 205. When a pachinko ball enters the special winning part 205, the symbol display section 208 starts displaying different symbols in a plurality of display positions (here, three positions) so as to dynamically change the symbols displayed in the three display positions in sequence. When a predetermined time or the time found by random number calculation has elapsed, the symbol display section 208 stops the dynamic change display of the symbols in the three display positions at different timings.
The symbols displayed in the display positions when the symbol display section 208 stops the dynamic change display of the symbols is called "display symbols."
If a combination of the display symbols in the three display positions is a predetermined special combination, which will be hereinafter referred to as "big win combination," the variable winning part 206 changes to the win enable state in which it enables the player to win a game if a pachinko ball enters the part. More particularly, the variable winning part 206 has a l

REFERENCES:
patent: 5388828 (1995-02-01), Takemoto et al.
patent: 5405143 (1995-04-01), Takemoto et al.
patent: 5496032 (1996-03-01), Okada

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