Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...
Reexamination Certificate
2006-02-14
2006-02-14
Brocketti, Julie (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a game requiring strategy or problem solving by a...
C273S248000, C273S275000, C463S016000
Reexamination Certificate
active
06997802
ABSTRACT:
A gaming device displays a game field with a start field and a target field separated by at least one field. The number of fields separating the start field from the target field is determined for each play of the game by, for example, a pseudo random number generator. In some embodiments, the game field has multiple start fields and multiple target fields that may change position in the game field with each play of the game. An indicator randomly selects the number of moves for the player and a virtual player in competition with the actual player. The object of the game may be for the player to reach a target field before the gaming machine virtual player reaches a target field. An award may be based on the player reaching the target field before the virtual player.
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Translation of DE 37 02 134 A1 “Coin-Operated Gaming Machine”, Mulder et al. Aug. 4, 1988.
Dyer, Jason. “Generating random mazes”. Feb. 20, 2001 [online], [retrieved on Apr. 28, 2004] Retreived from the Internet: URL:<http://fly.cc.fer.hr/GDM/articles/maps/rmaze.html>.
Translation of DE 37 02 134 A1 “Coin-Operated Gaming Machine”, Mulder et al. Aug. 4, 1988.
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Abstract of German Patent No. DE 37 02 134 C2, 1 page.
Atronic International GmbH
Brocketti Julie
Patent Law Group LLP
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