Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Reexamination Certificate
2011-06-21
2011-06-21
Lewis, David L (Department: 3714)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S050000
Reexamination Certificate
active
07963833
ABSTRACT:
The present invention is directed generally toward computer-implemented methods for targeting objects in a gaming system. One aspect of the invention is directed toward a method for targeting an object in a gaming system that includes receiving a soft lock command and applying a soft lock to an object in the game. The soft lock designates an action site on a portion of the object that was proximate to an aiming reference when the soft lock was commanded. The action site is proximate to a location where a selected game action will occur if the game action is commanded. Once the soft lock is applied, the aiming reference can be moved away from the action site.Another aspect of the invention is directed toward a method of targeting an object in a gaming system that includes receiving a command to hard lock a portion of an object, applying the hard lock, and displaying at least one selectable sub-target associated with the object. During the hard lock, the aiming reference remains at least proximate to the portion of the object. When selected, a sub-target includes an action site on part of the object proximate to a location where game action will occur if selected.
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Baxter Alistair J.
Jones David
Novak Christopher M.
Thompson Billy
Wong Peter
Lewis David L
Microsoft Corporation
Perkins Coie LLP
Thomas Eric M
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