Amusement devices: games – Including means for processing electronic data – Player-actuated control structure
Reexamination Certificate
2000-10-03
2009-10-13
Vo, Peter Dungba (Department: 3714)
Amusement devices: games
Including means for processing electronic data
Player-actuated control structure
C463S036000, C463S033000, C463S034000, C345S161000, C345S156000
Reexamination Certificate
active
07601066
ABSTRACT:
A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
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Masuyama Iwao
Suzuki Toshiaki
Tahara Akira
Dungba Vo Peter
Leiva Frank M
Nintendo Co. Ltd.
Nixon & Vanderhye P.C.
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