Game set beast-of-prey hunt

Amusement devices: games – Board games – pieces – or boards therefor – Piece moves over board having pattern

Reexamination Certificate

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Details

C273S260000, C273S258000

Reexamination Certificate

active

06293549

ABSTRACT:

BACKROUND AND SUMMARY OF THE INVENTION
The present invention relates to a so-called board game in which opposed figurines are being moved over a board by two players. Board games are known from ancient times and are widely played. Such board games as chess, draughts, go, backgammon are played all over the world.
In particular, the present invention is directed to board game based on a real beast-of-prey hunt, particularly, a tiger hunt.
This game is closely aligned to a real tiger hunt, instinctive and without compromise, with uncertain outcome exactly as it is in a traditional tiger hunt since the times of the Maharadscha in India, Singapore, Malaysia and Sumatra.
The superior number of native hunters is oppressive in the realm of the tiger, however, the animal thus threatened can, once challenged, be devastating in its counter attack. If the players assume the attitude and identity of the figures of the counterpart, at the same time taking into consideration their own strategy, a masterful combat unfolds for their very existence.
The game set consists of a square board having twenty-five playing fields and four additional playing fields arranged, preferably, in the middle of a side of the square, and twenty-nine playing figures consisting of twenty-five hunter figures and four beast-of-prey figures. The playing figures can be made as figurines of a hunter and a tiger or as simple counters.
The game is played by two persons, one playing with the hunter figures, the other playing with the tiger figures. The game is played by first, placing all of the tiger figures on the board, then by alternatively placing the hunter figures, one by one, on the board and moving the tiger figures over the board, and finally, if the game has not ended by that time, by displacing alternatively the hunter and tiger figures over the board in the available free fields until one of the players wins, or there is “remis”. Both the hunter figures and the tiger figures can be displaced only linearly, in the same row, forward, backward, rightward, and leftward, and only by one field at a time. A player can move the same figure no more than three times in a row. Both players have to consider all “eatings ”(“eating” has the same meaning as killing which will be explained further below) which can be done by the player-tiger during his turn before the player-tiger starts the first “eating”. If the player-tiger does not “eat” the maximum possible number of hunters, the player-hunter shall take the “guilty” tiger out of the game and kill it. The “guilty” tiger is the one which has missed to “eat” the maximum possible number of hunters. If both players do not recognize the counterparts mistake the game must be continued without hesitation. This means no move will be retrieved/redrawn/reversed.
The player-hunter wins when he/she kills (what constitutes killing will be explained below) and/or locks all of the tigers in a cage (cages), and/or detains the tiger(s) in a single field(s) without a possibility of movement. The cages are represented by the four additional outside fields and a tiger becomes locked in a cage when two hunters behind each other, opposite of the tiger in the adjacent to the cage field of the board prevents the tiger from moving out (see FIG.
18
). The player-hunter should observe the displacement of the tigers by the player-tiger very carefully because if the player-tiger commits an error in displacing a tiger (what constitutes an error will be explained further bellow), the player-hunter can remove the erroneously displaced tiger figure from the board, and kill it.
The player-tiger wins when the tigers “eat” all of the hunters. A tiger “eats” a hunter when the tiger figure can jump over the hunter figure or moves between two hunter figures (which is called MANDUA). A combination of over-jumping and the move between two hunters (MANDUA) is possible. A tiger can jump over a hunter when the tiger is located in a field adjacent to the hunters field and the field behind the hunter opposite to the tiger is free. When a tiger moves between two hunters, the tiger “eats” both of them.


REFERENCES:
patent: 695431 (1902-03-01), Atwood
patent: 817142 (1906-04-01), Fisher
patent: 1204246 (1916-11-01), Carter
patent: 1207466 (1916-12-01), Baines
patent: 1552354 (1925-09-01), Stanage
patent: 2045339 (1936-06-01), Boland
patent: 5566944 (1996-10-01), Anderson
patent: 5647593 (1997-07-01), Kamat
patent: 5749583 (1998-05-01), Sadounichvili

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