Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1992-03-03
1992-09-29
Millin, Vincent
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 73C, A63B 4900
Patent
active
051508966
ABSTRACT:
A game racket (20) having rigid, incurvate contact surfaces (29) with apertures (52) for the passage of air rather than the conventional network of stringing, both contact surfaces (29) having a continuous, smooth corrective curvature able to automatically compensate for the lateral and longitudinal torsional forces that are exerted by an incoming ball (56) onto the racket (20), when a player fails to hit the ball dead center on the racket face. Having no stringing, the racket of the present invention is completely maintenance-free and provides numerous other advantages over conventional racket designs, including: texturable contact surfaces (38); a variety of aperture (52) shapes and patterns with aerodynamic fairing (53); contact surfaces (29) whose playable area extends to their extreme periphery (31 and 33); means for employing vibration-dampening and shock absorbant materials in the racket's construction; and a curvature which aids in the execution of "slice" shots. An alternative design allows the two contact surfaces (43 and 44) to have differentiated curvatures and textures (39, 40, 41, 42, 54 and 55) for forehand and backhand shots. Insofar as the racket (20) itself compensates for all torsional forces, it can be gripped more loosely in the hand, and should reduce the incidence of "tennis elbow."
REFERENCES:
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patent: 4411427 (1983-10-01), Baumgartner
patent: 4802678 (1989-02-01), Svoma
"Honeycomb Racket for Phys. Ed Badminton", The Sporting Goods Dealer, Jun. 1981, p. 106.
"Vulcanized Edge Improves Paddles", The Sporting Goods Dealer, Dec., 1977, p. 125.
Millin Vincent
Stoll William E.
LandOfFree
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