Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1988-09-29
1990-09-25
Coven, Edward M.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 1E, 273DIG28, 364410, A63F 922
Patent
active
049588354
ABSTRACT:
A game playing system for business use includes a plurality of independent game machines and transmission lines for connecting the game machines into a loop, data calculated in each of the game machines being sequentially transmitted to the other game machines through the looped transmission lines, whereby the game machines can be played in a game simultaneously within the same game space. Each of the game machines includes a count data calculating section for clearing running count data when data relating to the game machine itself are transmitted thereinto and for incrementing the running count data and transmitting the incremented data to the next game machine when data relating to the other game machines are transmitted thereinto and a date erasing section for discriminating whether or not the running count data is higher than a given reference level at each time when data are transmitted to the respective game machine and for forcedly clearing the game state data if the running count data is higher than the reference level, whereby even if there is created any abnormality in any one of the game machines defining the loop, the remaining game machines can be normally played in the game.
REFERENCES:
patent: 4477069 (1984-10-01), Crudgington, Jr.
patent: 4521014 (1985-06-01), Stirick
patent: 4564923 (1986-01-01), Nakano
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patent: 4760527 (1988-07-01), Sidley
patent: 4805907 (1989-02-01), Hagiwara
Okamoto Shinichiro
Okamoto Tatsuro
Tashiro Koichi
Coven Edward M.
Harrison Jessica J.
Namco Ltd
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