Game play media lending machine and gaming house management syst

Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation

Patent

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Details

463 29, 463 20, 235380, G07F 1734

Patent

active

058399569

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to a game play media lending machine which enables the use of a credit card for lending game play media.


TECHNICAL BACKGROUND

Generally, in gaming houses such as pachinko ball (Japanese pinball) parlors, players use cash, prepaid cards, house cards, etc., to borrow game play media, such as pachinko balls, medals, or coins, for playing games; credit cards cannot be used for this purpose.
Thus, it is inconvenient for players who want to use credit cards, and lending machines which also allow the use of a credit card for lending game play media have been in demand.
The applicant has already proposed a system with which a credit card can also be used in Japanese Patent Application No. Hei 3-270650. The system provides a game play media lending machine to which a credit card entered in a theft prevention pack is attached for also allowing use of the credit card for lending game play media. A specific electromagnetic wave is output from the pack and facilities like gates for detecting the electromagnetic wave from the pack are installed at the entrance and exit of the gaming house for preventing the pack from being removed from the gaming house.
Troublesomely, the system requires that the player should bring the pack discharged from the gaming machine to a counter for receiving his or her credit card returned from the gaming house even if the player loses a game. Further, troublesomely, personnel in the gaming house must again set the packs collected at the counter in gaming machines. Since gates must be installed at the entrance and exit of the gaming house, funds for investment in equipment are also required.


DISCLOSURE OF INVENTION

It is therefore an object of the invention to provide a game play media lending machine which enables a player to use a credit card for lending game play media, eliminates the needs for the player to go to a counter as part of a procedure for using the credit card and for personnel in a gaming house to perform an extra job involved, and does not require gates at the entrance and exit of the gaming house.
To these ends, according to the invention, there is provided a game play media lending machine which enables a player to use a credit card for lending game play media, comprising: containing identification data; information to be compared with the identification data; player playing a game using an inserted credit card; input through the identification information input means matches the identification data read by the credit card reader, and if they match, the control means causing the game play media dispensing means to dispense game play media within the range of the lending amount set through the amount setting means; lending amount; and entered when the lending amount is set through the amount setting means.
Thus, a credit card can be used to lend game play media for a player to play a game without providing any device for preventing the player from removing game play media to the outside of the gaming house.
The game play media lending machine can further include means for transmitting the identification information and the lending amount stored in the storage means to a predetermined specific information processor.
Thus, the identification information and the lending amount can be transmitted to a credit data totalizer for totalizing credit data.
The identification data can be a personal identification number and the identification information input means can be a key switch.
Thus, the player can use the key switch to enter his or her personal identification number for identification as the credit card holder.
The identification data can be feature information indicating features of a player who holds a credit card in numbers and the identification information input means can be means for extracting the feature information of the player.
Thus, the player can be identified as the credit card holder according to the feature information of the player.
Further, the feature information of the identification data can have information o

REFERENCES:
patent: 4880237 (1989-11-01), Kishishita
patent: 5546523 (1996-08-01), Gatto

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