Amusement devices: games – Chance devices – Chance selection
Patent
1984-08-27
1985-09-10
Shapiro, Paul E.
Amusement devices: games
Chance devices
Chance selection
A63F 900
Patent
active
045401756
ABSTRACT:
A game of chance wherein there are several rows of spaces, say three, arranged in columns and containing symbols placed at random. All of the spaces are masked to render the symbols invisible. A symbol for the various columns is called out periodically and a player attempts to guess that space in which the symbol called out is located. A successful attempt is called a match. There is an array of further spaces, one for each row and, as the last column is uncovered there is called out a desired relative performance of matches, e.g. "most" or "least," and the player seeks to select that row in which the desired relative performance occurs, based on symbols already uncovered.
REFERENCES:
patent: 3055117 (1962-09-01), Bernstein et al.
patent: 3212780 (1965-10-01), Jewell
patent: 3826499 (1974-07-01), Lenkoff
patent: 3918174 (1975-11-01), Miller et al.
patent: 4019737 (1977-04-01), Witzel
patent: 4034987 (1977-07-01), Kelley
patent: 4141548 (1979-02-01), Everton
patent: 4466614 (1984-08-01), Bachman et al.
patent: 4491319 (1985-01-01), Nelson
Kellogg's Sports Game, 1-1974.
The Great Guiness Game, 2-1983.
Shapiro Paul E.
Stidham Melvin R.
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