Amusement devices: games – Card or tile games – cards or tiles therefor
Reexamination Certificate
2000-03-14
2002-04-16
Layno, Benjamin H. (Department: 3711)
Amusement devices: games
Card or tile games, cards or tiles therefor
C273S274000, C273S302000, C273S304000
Reexamination Certificate
active
06371483
ABSTRACT:
This invention relates to a live table game of chance, and more particularly to a live table game of chance that incorporates certain gaming principles used in reel slot machines to create an exciting new game that is easy to understand for casino patrons of all skill levels.
BACKGROUND OF THE INVENTION
Live casino table games, such as Twenty-one, have been in gaming casinos for many years. One or more players are seated around a semi-circular gaming table and interact with a dealer during the conduct of the play of the game. Many players enjoy the camaraderie of engaging in gaming activity with other players such as occurs during the play of live casino table games. This is opposed to the solitary activity of playing a slot machine in which the player simply pulls the handle of the slot machine and is not able to interact with other players during the play of the slot machine. However, many players that are new to live table gaming are intimidated by games such as Twenty-One. While the basic method of play of Twenty-One is quite well known and relatively easy, most experts would agree that a player's chances of winning at Twenty-One are improved if the player plays his hands according to generally accepted Hit/Stay procedures. Novice Twenty-One players and many even more experienced players are not always well versed in these Hit/Stay procedures and often misplay their Twenty-one hands. Because the other players seated at the Twenty-One table can observe how each player plays his hand, it is apparent when a player makes a misplay.
Thus novice players and other players who are uncomfortable with their ability to play Twenty-One often shun this type of live table game. Rather than risk embarrassment that they might incur from misplaying their hand, they rather simply do not participate and either do not engage in gaming at all or enjoy other forms of gaming such as electronic or video games or reel slot machines. Other live table games, such as Craps, can also be intimidating to novice and less experienced players who are afraid to be observed in a multi-player setting improperly playing the game.
The basic appeal of slot machines is that there is no player skill involved. The player inserts one or more coins or gaming tokens, pulls the handle and the machine does the rest. The reels spin and the gaming symbols on the reel strips are displayed on the pay line. If a winning combination of symbols lines up on the pay line, the player wins. Thus the player of any experience level is not intimidated when playing a slot machine because his only decision is how many coins or tokens to wager and he cannot make a mistake in how the game is to be played. What is missing from slot machines, however, is the interaction with other players during the play of the game. The player has no one to share his joy of winning a payout and no one to commiserate with when the player loses.
Another drawback to conventional slot machines is that the player is limited to the amount that he can wager on any particular pull of the handle. Most slot machines are set at a fixed denomination—such as 5¢, 25¢, 50¢ or $1 (and up in more upscale gaming establishments). Depending on the type of slot machine, the player can wager one or more units of denomination on any given pull of the handle. However, if the player gets on a winning streak, the player cannot increase the denomination that he is playing (such as going from 25¢ to $1) without changing slot machines. Likewise, if the player is losing, he cannot lower the denomination that he is playing without changing slot machines (which the player may not wish to do since many slot players feel that a slot machine may be “due” for a jackpot if one has not appeared for some time).
It is an object of the present invention to provide a live table game of chance which allows the player to enjoy the camaraderie of playing with other players while at the same time being a straightforward and easily understandable game so that even the novice player is not intimidated and is less worried that he might misplay his hand.
It is a feature of the present invention to provide a live table game of chance in which the player makes an initial wager and is dealt an initial hand of three cards upon which are printed the symbols conventionally found on slot machine reels. If the player receives a winning combination on the first three cards (such as three matching symbols or one or two Cherries or a Wild symbol), the player receives a fourth card without having to make an additional wager in order to attempt to improve his hand. If the player does not have a winning combination on the first three cards, the player may make a second DRAW wager and proceeds to the draw step and receives a fourth card in an attempt to improve his hand. If the player improves his hand to a winning hand on the fourth card, the player receives an odds payout based on the amount of the player's second DRAW wager and the first BET wager is a “push.” If the player does not improve his hand to a winning combination with the fourth card, the player would have lost both this BET wager and his DRAW wager. The player does not have to discard at any time. A player then uses the best three or four cards after the draw step to make any possible winning combination as shown on a pay table. Because of the live table game format used in the present invention, a player may change the amount of his wager from hand to hand and thus increase his wager when he is winning and decrease his wager when he is losing.
It is an advantage of the present invention that any player of any skill or experience level can engage in a live table game of chance and thereby enjoy associating with other players during the play of the game without having to fear being embarrassed or intimidated because his skill level is not sufficient to avoid making mistakes during the play of the hand.
Other objects, features and advantages of the present invention will become apparent from a consideration of the following detailed description.
SUMMARY OF THE INVENTION
A deck of playing cards is provided which have imprinted thereon a variety of different symbols, such as the symbols that are used on reel strips in reel slot machines (e.g. 7's, Bars, Bells, Grapes, Oranges, Melons and Cherries, and optionally a Wild Card symbol or symbols). Each player is playing against a pay table and not against the dealer or the other players. Each player makes a first BET wager and the dealer deals three cards to each player. If the player receives a winning combination on the first three cards; such as three matching symbols or one or two Cherries or a Wild symbol; the player proceeds to the draw step and receives a fourth card without having to make an additional wager in order to attempt to improve his hand. If the player does not have a winning combination on the first three cards, the player may make a second DRAW wager and proceeds to the draw step and receives a fourth card in an attempt to improve his hand. If the player improves his hand to a winning hand on the fourth card, the player receives an odds payout based on the amount of the player's second DRAW wager and the first BET wager is a “push.” If the player does not improve his hand to a winning combination with the fourth card, the player would have lost both this BET wager and his DRAW wager. The player does not have to discard at any time. A player then uses the best three or four cards after the draw step to make any possible winning combination as shown on a pay table.
The amount won by the player is based on the pay table. The payouts shown in the pay table are based on a wager of one unit and are multiplied by the amount wagered by the player for wagers of more than one unit.
REFERENCES:
patent: 5524899 (1996-06-01), Hagedorn
patent: 5685774 (1997-11-01), Webb
patent: 5743530 (1998-04-01), Sklad et al.
patent: 5772212 (1998-06-01), Hagedorn
patent: 5820128 (1998-10-01), Brunelle
patent: 6036190 (2000-03-01), Edmunds et al.
Edmunds Scott
Willis Darin
Collins Dolores R.
Layno Benjamin H.
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