Amusement devices: games – Including means for processing electronic data – With communication link
Reexamination Certificate
2011-04-05
2011-04-05
D'Agostino, Paul A. (Department: 3716)
Amusement devices: games
Including means for processing electronic data
With communication link
C463S016000, C463S030000, C463S040000, C700S092000, C700S091000, C705S014270, C380S251000
Reexamination Certificate
active
07918737
ABSTRACT:
A competitive game management system is disclosed which manages a competitive game played by a plurality of players. Take, for example, a league competition played by players A, B, C, and D. Between the player A and the player B, for instance, a home game operated by the player A and an away game in which a CPU acts as the simulated player A are arranged. Similarly, between the player A and each of the other players C and D, two games are arranged respectively. These arrangements are made for all combinations of players, and a league ranking is determined based on all the results of the games. Therefore, a player can play the game against other real players, and the result of the competitive game will be evaluated equally for each player.
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XP-001082934, Chris Hecker et al.; Dear Reckoning; Game Developer, CMP Media, San Francisco, CA; vol. 8; No. 2; Feb. 2001.
D'Agostino Paul A.
Global IP Counselors, LLP
Konami Digital Entertainment Co., Ltd.
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