Amusement devices: games – Problem eliciting response – Questions and answers
Patent
1993-04-09
1993-12-28
Harrison, Jessica J.
Amusement devices: games
Problem eliciting response
Questions and answers
273148B, A63F 922
Patent
active
052732940
ABSTRACT:
Game equipment having a read-only memory storing a game program, as well as a microprocessor, random-access memories (RAMs), an operation keyboard and a picture display screen, wherein the microprocessor controls registers such as those constituting a screen RAM and a data RAM in accordance with the program stored in the read-only memory. The equipment includes a backup battery and a backup memory to which the supply of power is ensured by the backup battery, and also includes a recognition section for recognizing information on particular registers used to display a picture on the picture display screen, a transfer section for transferring the information on the registers recognized by the recognition section to a storage provided in the backup memory, and a drive section for causing the transfer means to automatically repeat transfer operations at a required timing. The storage is adapted, when new information on particular registers has been transferred by the transfer means, to erase the previously stored information and store the new information.
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patent: 4587640 (1986-05-01), Saitoh
patent: 4752068 (1988-06-01), Endo
patent: 4858930 (1989-08-01), Sato
patent: 5014982 (1991-05-01), Okada et al.
patent: 5128863 (1992-07-01), Nakamura et al.
"This Fall . . . Neo.Geo" Advertisement, Playmeter Oct. 1990 pp. 24-25.
Harrison Jessica J.
Tengen Ltd.
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