Game machine, method of controlling operation of the game...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S001000

Reexamination Certificate

active

07108604

ABSTRACT:
A CPU (30) sets a plurality of stages in which a plurality of opposing characters which are to become opponents in a battle become able to appear, and causes a player to advance to a next stage after having won over respective opposing characters in a certain stage, thereby increasing the number of cards available in a battle.

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patent: 5163688 (1992-11-01), Simms
patent: 5662332 (1997-09-01), Garfield
patent: 5954332 (1999-09-01), Mero et al.
patent: 6200216 (2001-03-01), Peppel
patent: 6283854 (2001-09-01), Niwa
patent: 6468162 (2002-10-01), Nakamura
patent: 6488582 (2002-12-01), Suzuki
patent: 6612501 (2003-09-01), Woll et al.
patent: 6623010 (2003-09-01), Holland, Jr.
patent: 6729960 (2004-05-01), Matsuno
patent: 0 988 875 (2000-03-01), None
patent: 2000-157744 (2000-06-01), None

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