Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation
Patent
1994-09-12
1997-12-30
Bahr, Jennifer
Amusement devices: games
Including means for processing electronic data
Credit/debit monitoring or manipulation
A63F 504, A63F 702
Patent
active
057023034
DESCRIPTION:
BRIEF SUMMARY
TECHNICAL FIELD
This invention relates to a game machine for displaying a game play image on a display screen, to enable a player to play a game, and in particular to a game machine having a function of displaying information indicating the operation state of the game machine.
TECHNICAL BACKGROUND
With some game machines in game houses, a player inputs game play media such as coins, medals, chips, or balls to the game machine in order to start playing a game, and if they satisfy a given condition while playing the game, a predetermined number of game play media are paid out to the player for the winning game, from the game machine. Game machines of this type include slot machines and pinball machines, for example.
In the game house, as part of management it is necessary to know how the game machines operate. For example, at some game machines, it may be extremely easy for players to win games and at some it may be extremely difficult for players to win games. If the number of the former game machines increases, the game house suffers a great loss. In contrast, if the number of the latter game machines increases, the players lose interest in playing, and as a result, the game house will lose customers. Therefore, in the game house, it becomes necessary to adjust the ease with which players can win games for each game machine, change locations of the game machines, or replace the game machines with new ones. For these purposes, management data is required.
Management data of this kind includes profit/loss count data representing change with time of the difference between the number of input game play media and the number of paid-out game play media (profit/loss count), for example. Ease of players winning games is adjusted by changing a setting of the payout rate, a control target value of the ratio of the number of paid-out game play media to the number of input game play media for each game machine, based on the data.
The management data also includes sales data indicating the sales of each game machine. Whether or not specific game machines should remain installed and whether or not the locations of specific game machines are to be changed are determined by management based on the sales data.
Management data of this kind is automatically provided and stored by a computer or the like which controls the game machines in the game house. However, the data on the game machines is usually displayed in batch from only on a display or the like of a management computer which manages the entire game house. To adjust the ease with which players win games, etc., personnel in the game house must select the corresponding data from among the data displayed in batch from. Thus, it is not easy for personnel to look up necessary management data such as profit/loss count data. Particularly, nowadays control software varies from one model to another and various adjustment methods and various ranges of necessary data are mixed, thus it is evenmore difficult to access the necessary data. Depending on the situation, personnel in the game house rely on their own experience or perception to adjust the ease with which players win games or change the setting of the payout rate.
However, personnel's experience and perception vary from one person to another, so management of the game house varies depending on personal character. If adjustment is made without using a management computer, although it is installed, introduction of the computer does not make sense and is unreasonable.
To solve this problem, it is possible to display respective management data on each game machine. The slot machine described in Japanese Patent Laid-Open No. Hei 3-234274 is available as a game machine having a management data display function. The game machine is adapted to display a graph representing the profit/loss count on a dedicated display installed on the front.
However, since a dedicated display needs to be provided for displaying a profit/loss count graph, the slot machine increases in cost by as much as the cost for installing the dedicated
REFERENCES:
patent: 4216461 (1980-08-01), Werth et al.
patent: 5127651 (1992-07-01), Okada
patent: 5209476 (1993-05-01), Eiba
patent: 5344144 (1994-09-01), Canon
Takemoto Takatoshi
Tsurumi Masayuki
Bahr Jennifer
Kabushiki Kaisha Ace Denken
Winakur Eric F.
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