Amusement devices: games – Including means for processing electronic data – In a game including a simulated projectile
Reexamination Certificate
2000-07-10
2001-11-20
Martin-Wallace, Valencia (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a game including a simulated projectile
C463S030000, C463S042000, C463S050000, C463S052000
Reexamination Certificate
active
06319119
ABSTRACT:
TECHNICAL FIELD
This invention relates to a game machine and information storage medium for a multi-player type of game in which a plurality of players attack targets.
BACKGROUND OF ART
Various game machines have been developed and marketed in the past to enable a plurality of player to attack targets in a multi-player type of game. With such a game machine, a player can enjoy a game of attacking a target, while either competing against another player or cooperating there with. That is why these games are popular with players.
There is therefore a problem with this type of game machine in that it is difficult for the players to perceive which player has attacked which target. Consider a case in which a plurality of players fires shots at a target, by way of example. In such a case, it is usual for each player to fire shots wildly at the targets, in order to increase the player's own game score and also increase the player's degree of contribution in cooperative play. At the instant that a shot has hit a target, it is therefore possible to perceive which player fired that shot, to a certain degree, but it is not possible to determine which player has hit which target after a short time has elapsed. It is even more difficult to perceive this when the targets move around after being hit. Each player has no option but to determine his or her own game score and degree of contribution by looking at the score display which is expressed in a numerical or similar fashion.
DISCLOSURE OF INVENTION
The present invention was devised in the light of the above described technical problems and has as an objective thereof the provision of a game machine and information storage medium that make it possible for players to perceive which player has succeeded in attacking which target, in a simple manner.
In order to solve the above technical problems, an aspect of this invention relates to a game machine for a multi-player type of game in which a plurality of players launch attacks against a target, wherein the game machine comprises: means for performing game computations, based on operation data that a player inputs by using an operation means; means for generating a game image in accordance with the game computations; and means that is used when players have launched attacks against a target, for keeping and saving attacking player identification information, which is information for identifying which player has succeeded in attacking the target, associated with the target.
With this aspect of the invention, if a first player succeeds in attacking a first target, attacking player identification information that indicates that the first player has succeeded in attacking that first target is associated with the first target and is kept and saved. Similarly, if a second player succeeds in attacking a second target, attacking player identification information that indicates that the second player has succeeded in attacking that second target is associated with the second target and is kept and saved. This configuration therefore makes it possible for the first and second players to perceive, in a simple and also intuitive manner, which player has succeeded in attacking which target, by checking the attacking player identification information that is associated with the first and second targets. This makes it possible to perceive each player's own game results immediately.
In this invention, the color of a target which a player has succeeded in attacking may change to a symbolic color that has been assigned to that player. This makes it possible to perceive which player has succeeded in attacking which target, in a simple and also intuitive manner, by checking which target has been changed to which color. This also makes it possible to achieve a visual effect that could not be obtained up to now, by staining the targets various different colors.
In this invention, the shape of a target which a player has succeeded in attacking may change to a symbolic shape that has been assigned to that player. This makes it possible to perceive which player has succeeded in attacking which target, in a simple and also intuitive manner, by checking which target has been changed to which shape. This also makes it possible to achieve a visual effect that could not be obtained up to now, by changing the shapes of the targets in various different ways.
In this invention, when one player from among a plurality of players has succeeded in attacking a target and then another player succeeds in attacking the target, the attacking player identification information for the other player may be associated with that target and be kept and saved. This makes it possible to sequentially switch the attacking player identification information, which is kept and saved in association with each target, in answer to the players' attacks, and thus achieve a superlative visual effect.
In this invention, a target which a player has succeeded in attacking may be made to fragment and the attacking player identification information may be associated with a target created by fragmentation and be kept and saved. This makes it possible to increase the number of targets on-screen as the players' attacks proceed, thereby increasing the visual effect of the game images.
In this invention, the attacking player identification information may be associated with a target and is kept and saved until one game stage is completed. This makes it possible to indicate the game score or results within a game stage of each player in a visual manner from the attacking player identification information, when that game stage ends.
REFERENCES:
patent: 4799687 (1989-01-01), Davis et al.
patent: 5382026 (1995-01-01), Harvard et al.
patent: A-5-177058 (1993-07-01), None
patent: A-9-164272 (1997-06-01), None
patent: A-9-253339 (1997-09-01), None
Konoe Yutaka
Mochizuki Tatsuhiko
Martin-Wallace Valencia
Namco Ltd.
Oliff & Berridg,e PLC
Rada, II Alex F. R. P.
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