Game machine and game parlor

Amusement devices: games – Surface projectile game; game element – Simulated game

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Details

273118R, 273118A, 273121B, 463 16, 463 36, A63F 700

Patent

active

055606016

ABSTRACT:
A game machine enabled to make various responses by adding the psychosomatic state and emotion of the player as one of conditions for determining the responding manner. The psychosomatic state of the player is grasped to change the responses in accordance with the psychological state of the player by making use of both a chaos attractor obtained by numerically processing the information sampled from the player and the index indicating the degree how the chaos attractor matches the defining condition of the chaos.

REFERENCES:
patent: 4149716 (1979-04-01), Scudder
patent: 4964638 (1990-10-01), Ishida
patent: 5004238 (1991-04-01), Okada
patent: 5201321 (1993-04-01), Fulton
patent: 5318295 (1994-06-01), Hofer
patent: 5362049 (1994-11-01), Hofer
patent: 5395110 (1995-03-01), Yamazaki et al.

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