Amusement devices: games – Physical skill or ability – Game element capture or pick up using manual dexterity
Patent
1994-12-06
1995-10-17
Millin, Vincent
Amusement devices: games
Physical skill or ability
Game element capture or pick up using manual dexterity
A63F 900
Patent
active
054583420
ABSTRACT:
A game for teaching manual dexterity provides a common tray or arena in which a plurality of individual playing pieces are placed face down. Separate sets of individual playing pieces (which may be differentiated by color), separate playing piece storage trays, and separate pairs of tongs for handling the individual playing pieces, are provided for each player. A timer is also provided to determine the duration of each player's turn. The common tray or arena, the individual playing pieces, the individual storage trays for each player, the tongs for each player, and the timer, are each formed with crenelated edges to resemble the configuration of a bottle cap with its crimped edges. The individual playing pieces are placed inverted, i. e., face down with the crenelated edges facing upward, in the common playing arena. Players all play simultaneously, with the object of the game being to turn each playing piece face up for that respective player, and then to remove each playing piece to the storage tray for that respective player. The player who removes the greatest number of his/her pieces from the arena before time expires, or who is first to do so before time expires, wins the round.
REFERENCES:
patent: D162020 (1951-02-01), Fuchs
patent: D286381 (1986-10-01), Zeisel
patent: 3717341 (1973-02-01), Blanton
patent: 3721440 (1973-03-01), Burns
patent: 3954262 (1976-05-01), Weber
patent: 5040789 (1991-08-01), House
patent: 5193808 (1993-03-01), Takeshi
patent: 5240260 (1993-08-01), Strongin
patent: 5342064 (1994-08-01), Williamson et al.
Litman Richard C.
Millin Vincent
Pierce William M.
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