Game device and medium memorizing a game program and...

Amusement devices: games – Including means for processing electronic data – In a chance application

Reexamination Certificate

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Details

C273S14300R

Reexamination Certificate

active

06695697

ABSTRACT:

DETAILED DESCRIPTION OF THE INVENTION
1. Field of the Invention
The present invention relates to a game device comprising as a core component a game machine which has such skill-intervention that users or players' levels of skill or senses for the game may be strongly reflected on the results of the game, or a game machine which provides room or elements players can attack, and a medium memorizing a game program and readable by a computer which game program allows the computer to perform a simulation game of the game machine having the skill-intervention and room or elements attacked by players.
2. Prior Art
In recent years, game machines such as Pachislot and Pachinko have been combined with control by a microcomputer so as to have various and deep playability. Books such as know-how magazines for attacks in the game introduce specifications and factors of popular game machines which players can attack and which have been simulated by a household computer software to enable players to enjoy the games simulation at home. In playing the game with Pachinko or Pachislot which are controlled by a microcomputer housed therein, players may win or lose the game fortunately or unfortunately on the one hand while there are definitely elements or factors of the game machines within their control properties and habitual behaviours to be attacked by players on the other hand, so that players' levels of skill and senses for the game are apparently reflected on the games results, resulting in a large difference in wins between skillful game-players and beginners.
In Pachislot, to receive payoff (or pay-out) of tokens or the value-mediums (used for the game and called “coins”, medals, etc.), there are required such facts that random numbers taken at the instant of actuation of the start lever is “internally determined” to fall under an extent of a winning style, and that the stop button is to be pushed in a predetermined timing to allow specific designs or pictures (corresponding to the internally determined winning style) to be aligned, in a drawing section (or assist) containing four designs or pictures, with the winning lines. Hence, players essentially need to improve an operating technique of the stop buttons while understanding specific arrangement of the pictures on the wheels, and precisely grasp the content of the internal determination in order to obtain more tokens in the game.
In more detail, Bonuses such as Big Bonus or Regular Bonus may be internally determined, as foregoing, in a game upon actuation of the operating lever to make such first game as a (Bonus-)flagged game. Even when the required combination of pictures corresponding to the Bonus is not achieved in this flagged game, the Bonus-flagging can be carried over to a next game and those following the same and chances are given over and over again until the Bonus winning combination is achieved. However, pictures required for achieving Bonus provided on each wheel are few substantially, and it is not everyone such people who can readily precisely grasp the achievement of Bonus-flagging from a special pattern formed by stopped pictures on the wheels and suggesting a coming win or from an informing feature for Bonus-flagging by means of lamps behind the wheels, etc. Thus, beginners need to spend many games in vain after an initial game (wherein the Bonus flag is achieved) and until they finally achieve a combination of pictures corresponding to the Bonus.
In the general or ordinary games most regularly frequently performed prior to the internally determined Bonus, available winning styles are “Bit of Wins” or Replay whose internal determination cannot be carried over to next or following games as not like the Bonus-flagging. Thus, any winning styles other than those fully ensured of drawing would fail to be won. In this case, there are an attacking technique called DDT method aiming at a specific picture in view of a special pattern formed by the pictures on the wheels to avoid failure in winning, and an effective technique on the basis of DDT added with the probability of Bit of Wins winning and time efficiency required for the aiming technique. Beginners are poor in knowledge of such attacking techniques or in ability of “precisely aiming” to read precisely specific pictures on the rotating wheels and push the stop buttons in a proper timing, more or less resulting in failure in winning the Bit of Wins.
In the games related to Big Bonus, it is useful to play the provided Bonus games (other than early performing allowed maximal two or three games of Regular Bonus, initiated by a combination of three “Replay” pictures) while adopting an attacking technique called “Avoid Replay” wherein during usual or ordinary games (in a limit of times, e.g., 30 times) in the Big Bonus games, a combination of three “Replay” pictures is intentionally avoided to refrain from entering Regular Bonus in order to properly win Bit of Wins having higher probability of winning compared with usual cases. It is quite hard for beginners poor in the precisely aiming ability to play games in the above manner, thereby they can obtain merely reduced number of tokens in comparison with advanced or skillful players.
Moreover, in case of a game machine mounting a challenge time function (CT) wherein control to stop wheels on the basis of drawing random numbers is stopped after ending the Big Bonus games, there is an attacking technique called CT Max method wherein during CT function the aiming is used to freely win Bit of Wins, so that the number of tokens can be kept near a prescribed number of net increment while keeping a longer term for having chances of internal determination of Bonuses. Beginners poor in the precisely aiming ability cannot make use of the drawing-assist of four pictures (or designs) during the CT function, and rather loses tokens, and players having a medium skill not so good at the precise aiming operation compared with the advanced players causes the number of kept tokens to exceed the prescribed net increment before ending a prescribed number of games during CT operation, thereby early losing chances of entering again the Bonus games under a favourable condition affluent in tokens.
To play the games advantageously by use of the foregoing attacking techniques, it is required to improve the precisely aiming ability with understanding the arrangement of pictures or designs on the wheels, grasp precisely the internal determination results in specific situations of each game, and learn optimal operating procedures at the specific times on the above conditions. It is hard for ordinary people to obtain knowledges and operating skill of the game machine to the extent as above. Beginners are not fully satisfied with the game machine. Variation of people playing the game becomes limited, and some generation actually keep the game at a distance despite of various gaming properties.
Applying support functions for complementing players skill to the game machine is reviewed here. The support functions may be informing an operation timing (to cause an aimed picture or design to stop on the winning lines) by use of an indication means such as lamps, liquid crystal display, etc., a sound generating means such as a speaker, amplifier, etc., and a vibration generating means such as a vibrator, etc.; indicating arrangement of designs on the wheels to clarify specific pictures' positions on the wheels; indicating simulated wheels synchronized with the main wheels on a liquid crystal display screen, etc., and also indicating a marking on an aimed picture of such simulated wheels or emphasizing such picture to cause players to easily recognize the aimed picture(s) (or design(s)); teaching a most advantageous attacking technique correspondingly to occasional situation of games; indicating achieved flag(s) to suggest what winning style is to be aimed in the game; and indicating graphs showing failure in winning the wins to enable players to estimate the games.
In case that the above-mentioned support functions are merely added to the game

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