Amusement devices: games – Card or tile games – cards or tiles therefor – With representations of persons or objects and names...
Reexamination Certificate
1999-04-23
2001-11-20
Layno, Benjamin H. (Department: 3711)
Amusement devices: games
Card or tile games, cards or tiles therefor
With representations of persons or objects and names...
C273S15700R, C273S292000
Reexamination Certificate
active
06318723
ABSTRACT:
This application is the national phase under 35 U.S.C. §371 of PCT International Application No. PCT/JP97/04000 which has an International filing date of Nov. 4, 1997 which designated the United States of America.
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a game card which comprises a plurality of pieces of information entering space with frames, such as a positional specific information entering space, a player's specific information entering space, a digital information entering space, an analog information entering space and the like, and which is used for playing a game on the basis of the information entered in the plurality of pieces of information entering space of the card dealt to a plurality of players.
The game card is used as a card for a sympathetic game (in other words, a resonance game or a synchronization game), for example, in which a degree of sympathy (in other words, resonance or synchronization) of the mutual digital information entered in the plurality of pieces of digital information entering space by a plurality of players to whom the game cards are dealt and a degree of sympathy (or resonance) of the mutual analog information entered in the plurality of pieces of the analog information entering space thereby are estimated by giving points.
2. Description of the Background Art
Conventionally, there has been no game card which comprises a plurality of pieces of information entering space with frames, such as a positional specific information entering space, a player's specific information entering space, a digital information entering space, an analog information entering space and the like, and which is used for playing a game on the basis of the information entered in the plurality of pieces of the information entering space of the cards dealt to a plurality of players, especially, for enjoying a psychological sympathy (or resonance) of a plurality of players, or the like.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a novel game card which enables a plurality of players to enjoy a game on the basis of the information entered by the players in the plurality of pieces of information entering space of the cards dealt to the players, for example, a novel card for a sympathetic game (or a resonance game) or the like, which has not existed, and which enables the players to enjoy a psychological sympathetic game (or a psychological resonance game).
In order to accomplish the above-described object, the inventor considered a novel game card, such as a card for a sympathetic game, which enables a plurality of players to enjoy a game on the basis of the information entered by the players in the plurality of pieces of the information entering space of the cards dealt to the players. As a result, the present invention was completed.
That is, in accordance with one aspect of the present invention, the game card comprises; a positional specific information entering space with a frame, for entering a positional information for specifying a player's position, a player's specific information entering space with a frame, for entering a player's specific information for specifying the player, a digital information entering space with a frame in which a plurality of written Information are provided, for optionally selecting an information from among them, and an analog information entering space with a frame, for entering an information which optionally occurs to the player.
In such a game card, because a positional specific information entering space with a frame, for entering a positional information for specifying a player's position, a player's specific information entering space with a frame, for entering a player's specific information for specifying the player, a digital information entering space with a frame in which a plurality of written information are provided, for optionally selecting an information from among them, and an analog information entering space with a frame, for entering an information which optionally occurs to the player, the players can enjoy novel, interesting and various games, such as a psychological game. which have not ever been played, when the game cards are dealt to a plurality of players one by one, each player enters information in the plurality of pieces of information entering space of the dealt game card and then the game cards are collected, and the information entered in the plurality of pieces of information entering space of the plurality of collected game cards are compared with each other.
In accordance with another aspect of the present invention, the game card comprises: a positional specific information entering space with a frame, a player's specific information entering space with a frame, a digital information entering space with a frame and an analog information entering space with a frame, wherein the game card is used for playing a game in which the game cards are dealt to a plurality of players one by one; each player enters a positional information for specifying a position of the each player in the positional specific information entering space, enters a player's specific information for specifying the player in the player's specific information entering space, enters an information selected from among a plurality of written information predetermined as selective information in the digital information entering space and enters an information which optionally occurs to the player in the analog information entering space, and then the game cards are collected; the plurality of collected game cards are arranged in accordance with the positional information entered in the positional specific information entering space; and a degree of sympathy between one digital information entered in one game card and another digital information entered in another game card which is arranged around the one game card, and a degree of sympathy between one analog information entered in one game card and another analog information entered in another game card which is arranged around the one game card are estimated by giving points.
In such a game card, a positional specific information entering space with a frame, a player's specific information entering space with a frame, a digital information entering space with a frame and an analog information entering space with a frame are provided. Each player can recognize the difference in a degree of sympathy or the like, so that the players can enjoy a novel and interesting psychological game which has not ever been played, when the game card is used for playing a game in which the game cards are dealt to a plurality of players one by one; each player enters a positional information for specifying a player's position in the positional specific information entering space with a frame, enters a player's specific information for specifying the player in the player's specific information entering space with a frame, enters an information selected from among a plurality of written information predetermined as selective information in the digital information entering space with a frame and enters an information which optionally occurs to the player in the analog information entering space with a frame, and then the game cards are collected; the plurality of collected game cards are arranged in accordance with the positional information entered in the positional specific information entering space; and a degree of sympathy between one digital information entered in one game card and another digital information entered in another game card which is arranged around the one game card, and a degree of sympathy between one analog information entered in one game card and another analog information entered in another game card which is arranged around the one game card are estimated by giving points.
In the positional specific information entering space with a frame, not only the player's seat number but also any positional specific information which
Institute of SRS
Layno Benjamin H.
Mendiratta V K
LandOfFree
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