Game apparatus, game element generation method, program and...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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C463S001000, C463S009000, C434S127000

Reexamination Certificate

active

07846021

ABSTRACT:
In a game capable of generating a game element which gives rise to predetermined benefits in the game by means of a player's operation, by preventing the player from quickly getting used to a generation operation of the game element, to stop the player from becoming bored with the operation.On a magic stone generation screen, a solution1202being contained in a pot1201, materials1203are floated in the solution1202. An image of a material1203, selected by a material selection operation, dissolving in the solution1202is displayed on the magic stone generation screen. When a stirring operation is carried out on the magic stone generation screen, in a condition in which the material1203is dissolved in the solution1202, the solution1202and the material1203contained in the pot1201are churned by the operation. In the event that a speed at which the churning is carried out continues for six seconds within an optimum speed range1205, a magic stone1208is generated. A kind of the generated magic stone1208is determined by a combination of kinds of the material1203dissolved in the solution1202.

REFERENCES:
patent: 6482091 (2002-11-01), Kobayashi et al.
patent: 7507154 (2009-03-01), D'Avanzo
patent: 2005/0075557 (2005-04-01), Kamiyama
patent: 2006/0046803 (2006-03-01), Suzuki
“Pocket Monsters Diamond & Pearl, Official Complete Guide”, Media Factory, Inc., Oct. 27, 2006, pp. 233-235, accompanied by a brief explanation thereof.
U.S. Appl. No. 11/860,971 to Mamiyama et al, which was filed on Sep. 25, 2007.

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