Game apparatus, game displaying method, game score...

Amusement devices: games – Including means for processing electronic data – Perceptible output or display

Reexamination Certificate

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Details

C463S001000

Reexamination Certificate

active

06769987

ABSTRACT:

FIELD OF THE INVENTION
The present invention relates to a game device for home or business use, more particularly to game apparatus, game displaying method, game score evaluating method and a recording media recorded with a game program thereby making it possible to more attract operator's (hereinafter may be referred to as “player”) interest in a game.
BACKGROUND OF THE INVENTION
There have so far been proposed a wide variety of game devices for home use for men and women regardless of their age to amuse themselves by playing with. The game devices for business use, the other type of typical games, have been played by a lot of game lovers who are willing to check their skill level of playing the game or seeking recent trends in games.
The game devices of this type each generally comprises input means including a button and a joystick for inputting data based on the manipulation by an operator, a storage media, such as a ROM, in which a game program is stored, displaying means such as a CRT for displaying an image, sound output means for outputting sound and control means for controlling the device by way of executing the game program, forming an image and sound on the basis of the data inputted via the input means and controlling the displaying means to display the image and the sound output means to output the sound. The game program serves as a central role for the game device constructed as above described. There have been developed and provided a wide variety of game programs (hereinlater simply referred to as games as well) in order to meet the requirements of a wide variety of players including beginners to high skilled players of any age group.
The most interesting thing for the players is the final game result, i.e., the records shown as scores or the like. Excitement and a refreshing feelings during the game play are also attractive for the players. Drastic changes of the situation in the game during the play give the excitement and the refreshing feelings to the players. An example of showing the drastic change of the situation in a game so-called “a puzzle game” is described hereinlater.
There has been introduced a puzzle game of displaying an object at an upper. part of set area in a display image wherein the object successively appears at a predetermined intervals and each falls down to a lower part, making a player move the object right and left and rotate to be arranged at a bottom part of the set area. In this puzzle game, the objects arranged at the bottom of the set area are programmed to be deleted at once in a predetermined situation, for example, when two objects in a same form are arranged at the bottom of the set area adjacent to each other, both of the objects are deleted at once. The players compete for the numbers of the deleted objects. This kind of games are simple in rule and easy to operate, therefore being popular among wide range of generation for a long time, despite these are not remarkably outstanding. There has been proposed a same kind of game having two windows in a display image at a same time and enabling two players to compete against each other. In this competing type puzzle game, the players are able to display obstacles at the window of the competitor, wherein the obstacles are not deleted in the usual predetermined situation, so that the players can enjoy fighting feelings.
Players can feel the drastic change in this kind of puzzle game when a big block including many of the objects is deleted. In some of this kind of games, the block is not simply deleted, but deleted with a big sound as if many balloons split at once. Therefore the players can get refreshing feelings and excitement visually and auditory. Furthermore, this kind of drastic change in the game can cause excitement among the bystanders watching the game play.
However, the players playing the conventional above described games can recognize the drastic change in the game in an ongoing image only once at real time. In this game, the players cannot see the drastic change in the game again to recall the excitement. Furthermore, the bystanders who cannot grasp the situation of the game nor the operation of the game cannot enjoy the excitement occurring from the drastic change in the game. The players, sometimes, themselves get more excited by feeling the excitement occurred among the bystanders who are watching the game play. This kind of multiplier effect cannot be expected if the bystanders are not excited enough. Conventionally, there has been provided as well a kind of games which comprises a storage media and can store certain images of the game during the play into the storage media. In this type of the game, the stored images are shown on the screen as replay images for a while by interrupting the game during the play. This kind of games encounter a drawback described hereinlater. In order to display the replay images, the game play is interrupted and the players who does not want to see the replay image cannot enjoy the game by the interruption.
In conventional games, the results are thought to be important and the records of the game is calculated according to the result of the inputted data based on the manipulation by the players. There are few operations for the player to operate in order to get high scores and it is easy for the high-skilled players to get high scores, therefore they are not satisfied with playing the game.
Furthermore, in conventional compete type games, a player can insert an obstacle, which can inhibit the movement of the objects being controlled by a competitor, to the competitor's window. For example, in case of the puzzle game, the player can insert the obstacle, which cannot be deleted in the usual predetermined situation in which the usual objects are deleted, to disturb the game play of the competitor. Therefore, the competitor who is disturbed by the player cannot feel continuity of the game play before and after the disturbance and cannot enjoy the most of characteristic of the game.
Therefore the object of this invention is to provide a game device, method of displaying images of games, method of analyzing the results of games and a storage media, in which a game program is stored, for giving refreshment feelings and excitement to both players of the game and bystanders watching the game, giving a lot of alternatives in operation of the game to get high-scores and making the most of characteristic of the game.
SUMMARY OF THE INVENTION
It is a first object of the present invention to provide a game apparatus comprising:
image producing means for producing an image; and
drawing control means for drawing the image produced by said image producing means as a real-time image on a predetermined storage area for temporarily storing the image which is prepared to be displayed but still has not been displayed, in which said game apparatus further comprising:
storing means for storing information on the image drawn on said storage area; and
deciding means for deciding, according to the information on the image stored in said storage area, whether an image should be reproduced or not;
said drawing control means drawing the image decided to be reproduced by said deciding means as a reproduced image while drawing said real-time image on said storage area.
It is a further object of the present invention to provide a game apparatus comprising:
display means for displaying an image;
image processing means for processing the image to be displayed on said display means in response to an instruction given by an operator;
storing means for storing information on said image for a reproduced image to be displayed on said display means;
judging means for judging whether there is caused a situation satisfying a predetermined condition or not; and
reproducing means for displaying not only said image but also the image reproduced on the basis of the information stored in said storing means when said judging means judges that there is caused a situation satisfying said predetermined condition.
Furthermore, said drawing control means may open a win

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