Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...
Reexamination Certificate
1999-10-25
2001-08-14
Sager, Mark (Department: 3713)
Amusement devices: games
Including means for processing electronic data
In a game requiring an element of a participants physical...
C463S043000
Reexamination Certificate
active
06273814
ABSTRACT:
BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to game apparatus for controlling permission to execute action that can be performed by a game character, and methods for adjusting timing for executing actions performed by the game character based on elapsed time.
2. Description of the Related Art
Recently, role-playing games (RPGs) are known as one genre of video games. In RPGs, a character (hereinafter referred to as a “Player Character”) controlled by a player develops by experiencing encounters with other characters which are companions, parting from them, and fighting with enemy characters. The player uses the player character to struggle for world created by the game, or to solve mysteries or uncover secrets. Accordingly, in general, RPGs are games with player characters which develop as a game story progresses.
In many RPGs, a player character fights against an enemy character in accordance with predetermined rules, and gradually develops by gaining fighting experience. This type of game in which the player character fights against the enemy character includes games of various genres such as simulation games (hereinafter referred to as “SLGs”) and adventure games (hereinafter referred to as “ADGs”), in addition to RPGs.
A publication related to this type of technology is U.S. Pat. No. 5,390,937.
In games using the above-described technology, permission for layer and enemy characters to execute a possible action such as attacking, defending, moving, or using an item, is controlled based on the time elapsed from the start of a fight, or the time elapsed after the execution of an action. In games controlling permission to execute action, in general, whenever one standby time set for each character expires, one action is permitted to be executed by the other character (e.g. it becomes the other character's turn.).
SUMMARY OF THE INVENTION
Accordingly, it is an object of the present invention to provide a game apparatus that speeds up the progress of a game when controlling permission to execute action that can be performed by a game character based on an elapsed time, a method for adjusting timing at which the game character executes an action, and a recording medium therefor.
According to one aspect of the present invention, there is provided a game apparatus in which a first character and a second character are displayed and the first character and the second character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, the game apparatus comprising setting means for setting an action timing at which the second character executes an action; adjustment means for adjusting the action timing set by the setting means in accordance with the inputted action command for the first character; and determination means for determining whether or not the second character is permitted to execute an action in accordance with whether or not the action timing adjusted by the adjustment means has come.
It may be arranged that the game apparatus further comprises clock means for clocking a rest time until the action timing adjusted by adjustment means; and display means for displaying the rest time clocked by the clock means.
According to another aspect of the present invention, there is provided a game apparatus in which a first character and a second character are displayed and the first character and the second character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, the game apparatus comprising clock means for clocking a time from end of a previous action of the second character or a predetermined reference time to provide a clock time; adjustment means for adjusting the clock time clocked by the clock means in accordance with the inputted action command for the first character; and determination means for determining whether or not the second character is permitted to execute an action in accordance with whether or not the clock time adjusted by the adjustment means is equal to or greater than a set time preset for the second character which possible to execute an action after the set time elapses.
It may be arranged that the adjustment means comprises addition means for adding a predetermined value to a value of the clock time clocked by the clock means to provide an addition value, in accordance with the inputted action command for the first character; and replacement means for replacing a value of the clock time to be clocked by the clock means with the addition value.
It may be arranged that the game apparatus further comprises display means for displaying the clock time and the set time.
It may be arranged that the game apparatus further comprises display means for displaying the clock time and the set time, wherein the time display means displays a ratio of the clock time to the set time by means of a graph.
According to another aspect of the present invention, there is provided a game apparatus in which a first character and a second character are displayed and the first character and the second character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, the game apparatus comprising clock means for clocking a time from end of a previous action of the second character or a predetermined reference time to provide a clock time; adjustment means for adjusting a set time preset for the second character which possible to execute an action after the set time elapses, in accordance with the inputted action command for the first character; and determination means for determining whether or not the second character is permitted to execute an action in accordance with whether or not the clock time clocked by the clock means is equal to or greater than the set time adjusted by the adjustment means.
It may be arranged that the adjustment means comprises subtraction means for subtracting a predetermined value from a value of the set time read out the memory to provide a subtraction value, in accordance with the inputted action command for the first character; and replacement means for replacing a value of the set time with the subtraction value.
It may be arranged that the game apparatus further comprises display means for displaying the clock time and the set time.
It may be arranged that the game apparatus further comprises display means for displaying the clock time and the set time, wherein the time display means displays a ratio of the clock time to the set time by means of a graph.
According to another aspect of the present invention, there is provided a method of adjusting an action timing of a character in a video game in which a first character and a second character are displayed and the first character and the second character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, the method comprising a setting step for setting an action timing at which the second character executes an action; an adjustment step for adjusting the action timing set in the setting step in accordance with the inputted action command for the first character; and a determination step for determining whether or not the second character is permitted to execute an action in accordance with whether or not the action timing adjusted in the adjustment step has come.
According to another aspect of the present invention, there is provided a method of adjusting an action timing of a character in a video game in which a first character and a second character are displayed and the first character and the second character carry out attacks on each other in accordance with an inputted action command or a predetermined action schedule, the method comprising a clock step for clocking a time from end of a previous action of the second character or a predetermined reference time to provide a clock time; an adjustment step for adjusting the clock time clocked in the clock step in accordance with the inputted action command for the
Greenblum & Bernstein P.L.C.
Sager Mark
Square Co., Ltd.
LandOfFree
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