Computer graphics processing and selective visual display system – Computer graphics processing – Three-dimension
Reexamination Certificate
2003-10-02
2008-11-04
Brier, Jeffery A. (Department: 2628)
Computer graphics processing and selective visual display system
Computer graphics processing
Three-dimension
C345S589000
Reexamination Certificate
active
07446767
ABSTRACT:
In the game space, n light sources for irradiating an object with a light beam are set. A brightness calculating section521and a texture coordinate generating section522obtain, for each of predetermined units forming the object, a brightness vector having as components n illumination intensities respectively added by the n light sources. A texture color determining section523determines, for each of the predetermined units, a region including a tip of the brightness vector from among regions obtained via division by threshold values based on relationships in size between the n illumination intensities and their corresponding threshold values. A display color determining section524determines a display color for each of the predetermined units based on the region determined for each of the predetermined units, such that the object's display color distinctly varies.
REFERENCES:
patent: 2001-079261 (2001-03-01), None
Miller, “Colour Space Conversion—Part 1”, Mar. 12, 2001.
Sangwine, “Colour in image processing”, Jan. 29, 2002.
Atherton et al., “Polygon Shadow Generation”, Program of Computer Graphics, Cornell University, pp. 275-281.
Iwawaki Toshio
Takizawa Satoru
Brier Jeffery A.
Nintendo Co. Ltd.
Nixon & Vanderhye P.C.
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