Floating point processor for a three-dimensional graphics accele

Computer graphics processing and selective visual display system – Computer graphic processing system – Plural graphics processors

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345426, 345508, 345520, G06F 1516

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active

057451257

ABSTRACT:
A floating point processor for a 3-D graphics accelerator which includes improved performance over prior art designs. The floating point processor includes three specialized engines or function units which streamline floating point operations and which provide improved performance over prior systems. In the preferred embodiment, the floating point processor comprises a floating point core (F-core), a lighting core (L-Core), and a set-up core (S-core). Computations for triangles and vectors are split over the three function units for improved efficiency. The F-core processor receives geometry primitive data and performs floating point operations on the received geometry data. The L-Core processor comprises a fixed point computational unit for performing lighting computations. The set-up core comprises a fixed point computational unit for performing set-up calculations for geometric primitives. Therefore, the present invention comprises an improved floating point processor for a three-dimensional graphics accelerator which includes three separate processing units for improved performance.

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patent: 5408605 (1995-04-01), Deering
patent: 5440682 (1995-08-01), Deering
patent: 5517611 (1996-05-01), Deering
Deering, et al., "FBRAM: A New Form of Memory Optimized for 3D Graphics," Computer Graphics Proceedings, Annual Conference Series, 1994, pp. 167-174.
Deering, Michael, "Geometry Compression," Computer Graphics Proceedings, Annual Conference Series, 1995, pp. 13-20.
Deering, et al., "Leo: A System for Cost Effective 3D Shaded Graphics," Computer Graphics Proceedings, Annual Conference Series, 1993, pp. 101-108 .

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