Extremely high resolution foveated display

Optical: systems and elements – Single channel simultaneously to or from plural channels

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C359S626000, C345S001300

Reexamination Certificate

active

06351335

ABSTRACT:

FIELD OF THE INVENTION
The present invention is related to a foveated display. More specifically, the present invention is related to a foveated display where a detailed imaging element, a focusing mechanism and a wide area imaging element have no moving parts.
BACKGROUND OF THE INVENTION
Digital displays generally have much coarser resolution than the human eye is capable of resolving. The human eye has a central “foveal” region in which up to 60 linear dots can be resolved in one angular degree (ie: the human foveal region has an acuity of 60 dots per linear degree). This is surrounded by a region known as the macula, which has somewhat less acuity, that extends to about four angular degrees. Surrounding the macula, the retina consists of a wide region having relatively low acuity, extending approximately 170 angular degrees for each eye (C., Curcio, K. Sloan, O. Packer, A. Hendrickson, R. Kalina, (1987) “Distribution of cones in human and monkey retina: individual variability and radial asymmetry.” Science 236, 579-582), incorporated by reference herein.
The human eyeball is capable of rotating rapidly about its center, and thereby rapidly repositioning its fovea, at an angular velocity of approximately 700 degrees per second. Such rapid movements are called saccades. The brain integrates over time the information entering the small but very agile high resolution-density foveal region, to create the subjective impression of a uniform-density very wide angle and high resolution display. To the human observer, the subjective impression is that our eyes can perceive 60 linear dots for every angular degree, or about 60×170=102,000 linear dots across the eye's entire field of vision. Over the area visible to the eye from a fixed head position, this is equivalent to a digital display having on the order of 100,000,000,000 pixels.
In order for a static display to fully exploit the acuity of human vision, it would be necessary to combine tens of thousands of conventional displays into a giant mosaic. This would be very expensive and unwieldy.
A number of researchers have created displays for which resolution varies over the display surface, to better take advantage of the human eye's foveal architecture. Such foveated displays contain a higher resolution in their center than near their periphery. If the user looks directly at the center of such a display, he can receive more information per display pixel than is the case for uniform density displays. The earliest foveal displays required the eye gaze to be fixed in a single direction in which the resolution was highest, for an extended period of time. This is useful for experimental measurements of human visual acuity, but is not practical for most uses, as humans find it very uncomfortable to maintain a fixed gaze direction for a long period of time.
Levoy et al., incorporated by reference herein, has tracked a user's head position, using a rotating mirror to actively reposition a small high resolution-density display, within a fixed larger display, to accommodate the high acuity in the foveal region. The larger display was used to cover a large part of the visual field at relatively low acuity. This device followed the user as he rotated his head, but it required the user to gaze straight ahead, since the high density region corresponded to the direction the user's head was facing, not to his gaze direction.
A number of researchers have developed effective technologies to continually track human gaze (S. Baluja, D. Pomerleau, “Non-intrusive gaze-tracking using artificial neural networks.” Neural information processing systems
6
, Morgan Kaufman Publishers, New York, 1994), (J. Hansen, A Andersen, P. Roed, “Eye-gaze control of multimedia systems.” In Y. Anzai, K. Ogawa and H. Mori (eds), Symbiosis of human and artifact. Proceedings of the 6th international conference on human computer interaction. Elsevier Science Publisher, Amsterdam, 1995), (R. Jacob, “Eye tracking in advanced interface design.” In W. Barfield and T. Furness (eds.), Advanced interface design and virtual environments. Oxford University Press, Oxford, 1995), (R. Stiefelhagen, J. Yang, A. Waibel, “Tracking Eyes and Monitoring Eye Gaze,” Workshop on Perceptual User Interfaces, Banff, Canada, 1997), all of which are incorporated by reference herein. Tracked gaze direction has long been used to vary spatially across a displayed image between low and moderate resolution (U.S. Pat. No. 4,348,186—Pilot helmet mounted CIG display with eye coupled area of interest), incorporated by reference herein, where moderate resolution is defined to be the highest resolution that can be effected in a single raster display device (e.g.: 1600×1200 pixels). At normal viewing distances, such resolutions perform very poorly in comparison with the acuity of which the human visual system is capable.
Gaze direction information from a tracking device could be used to present a person with a very high resolution image in the foveal region, by constructing a display apparatus which continually repositions a high resolution-density image, depending on the direction of the observer's gaze. This is a much more difficult engineering task to achieve with speed, accuracy and low cost than is head-orientation tracking, as gaze saccades are considerably more rapid than are changes in head direction.
One method of positioning a high resolution-density image so as to match a rapidly changing foveal region is to mechanically rotate a set of mirrors lying in a single optical path that contains a large surrounding lower resolution image which has been optically combined with a small higher resolution image. The combined image is projected through a common optical system, into the direction in which a gaze-tracked observer is gazing (U.S. Pat. No. 4,634,384: Head and/or eye tracked optically blended display system), incorporated by reference herein.
Another related method, more suitable for a head-mounted display, is to use a half-silvered mirror and retroreflective material, so as to position a rotating mirror to be coincident with the center of the observer's eyeball in the optical path (B. Bederson, R. Wallace, E. Schwartz, “A miniature pan-tilt actuator: the spherical pointing motor,” IEEE Transactions Robotics and Automation, vol. 10, pp. 298-308, 1994), incorporated by reference herein. A foveated display is positioned in front of this mirror. Changes in the direction of the observer's gaze by angle &thgr; about any axis are mimicked by rotating the mirror by angle &thgr;/2, thereby attempting to maintain optical alignment between the observer's gaze and the high-resolution center of the foveated display.
The major shortcoming of this approach is the need for a mechanically moving mirror, which, being mechanical, is subject to all of the attendant problems of accuracy, vibration, calibration, drift, and unwanted resonance.
Similarly, foveated camera sensors have been described by (P. Kortum, W. Geisler, “Implementation of a foveated image-coding system for bandwidth reduction of video images,” SPIE Proceedings: Human Vision and Electronic Imaging, vol. 2657, pp. 350-360, 1996), (F. Pardo, J. A. Boluda, J. J Perez, B. Dierickx, D. Scheffer, “Design issues on CMOS space-variant image sensors,” Proc. SPIE, Advanced Focal Plane Processing and Electronic Cameras, Vol. 2950,pp. 98-107, 1996), (J. van der Spiegel, G. Kreider, C. Claeys, I. Debusschere, G. Sandini, P. Dario, F. Fantini, P. Belluti, G. Soncini, “A foveated retina-like sensor using CCD technology,”. In C. Mead & M. Ismail, editor, Analog VLSI implementation of neural systems, chapter 8, pp. 189-212. Kluwer Academic Publishers, Boston, 1989. Proceedings of a workshop on Analog Integrated Neural Systems), (R. Wodnicki, G. W. Roberts & M. D. Levine, “A foveated image sensor in standard CMOS technology,” Proc. Custom Integrated Circuits Conf., pp. 357-360, 1995), all of which are incorporated by reference herein, and others. These sensors have radially varying spatial acuity, generally att

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Extremely high resolution foveated display does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Extremely high resolution foveated display, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Extremely high resolution foveated display will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-2940514

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.