Exposing various levels of text granularity for animation...

Computer graphics processing and selective visual display system – Computer graphics processing – Animation

Reexamination Certificate

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Details

C345S474000, C345S467000, C345S619000, C701S117000, C705S014270, C707S793000, C707S793000, C715S252000, C715S252000, C715S252000, C715S252000, C715S726000

Reexamination Certificate

active

07924285

ABSTRACT:
Described is a system and method by which text elements to be rendered on a computer display (e.g., paragraph, line or any subset of text including a character or glyph) may be individually or collectively animated, at an author-selected level of granularity. Animation of text may be specified by setting animation properties via direct coding (e.g., in markup) or by specifying animation code to execute on text-related data, just prior to rendering. The text to animate may be static, or dynamically obtained at runtime from an external source. The text to animate is maintained as a whole with other text of the same element, in a text object, until a processing level that produces separate glyph runs, with an animation transform associated with each glyph run to be animated. Also described is an API that supports text animation.

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Foley, James D.; van Dam, Andries; Feiner, Steven k.; Hughes, John F.; “Computer Graphics Principles and Practice;” 1996, Addison-Wesley Publishing Company; Second Edition; pp. 550-557.

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