Equalized network latency for multi-player gaming

Multiplex communications – Diagnostic testing – Determination of communication parameters

Reexamination Certificate

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Details

C370S241000, C370S229000, C370S465000, C370S503000, C725S088000, C725S102000, C725S135000, C463S042000

Reexamination Certificate

active

07889669

ABSTRACT:
A method is provided for equalizing latency among a group of connections that are being used by the same latency-sensitive application, such as for multi-player network gaming. Delay is added to the packet flow in each connection as necessary at the provider edge router connecting the application server to the network. An NMS connected to the provider edge router continuously monitors the round-trip delay of each connection, determines the additional delay of each connection required to equalize the delays, and informs the provider edge router. The provider edge router buffers traffic on each connection for the respective duration as indicated by the NMS. The NMS may also reroute some of the connections over higher latency resources to reduce the amount of buffering required, which provides the additional advantage of using what might otherwise be less used or economically less valued resources.

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