Electronic video match game

Amusement devices: games – Problem eliciting response – Questions and answers

Patent

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Details

273433, 273153R, 273273, 434176, 434333, 434322, 434323, A63F 908

Patent

active

054112710

ABSTRACT:
An electronic video game requires the player to match the location of information on a video screen with the correct location of a pushbutton in a corresponding array. Initially, the video screen produces a display showing nine object character icons located in nine different locations in a tic-tac-toe arrangement. The display is flashed on for a few seconds and then discontinued. Next, the video screen displays one of the characters in a clue box and challenges the player to correctly match the clue character with its previous location on an array of nine pushbuttons laid out in the same tic-tac-toe fashion. The player then chooses one pushbutton corresponding to where the player believed the character had appeared in the original video display. Additional different characters are then displayed on the screen and the player continues to attempt to match the location of the additional characters against nine buttons on the console until either all characters have been successfully identified or the game times out. The game keeps track of the number of matches so that the player receives a score at the end of the game corresponding to his or her total correct guesses. During the next sequence of play, the characters can be randomly reorganized on the video screen so that the locations differ from game to game. It is also possible to use the same character at more than one tic-tac-toe location, if desired.

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