Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1981-02-17
1983-06-07
Hum, Vance Y.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
273 1GC, A63F 706
Patent
active
043867766
ABSTRACT:
An electronic game device has a main body and a central removable cartridge. The main body contains circuitry for simulating football, basketball, soccer, and hockey, and the removable cartridge has overlays that register with LEDs on the main body and contain markings peculiar to the game to be simulated. The cartridge also includes a printed-circuit board that is electrically connected to the circuitry to indicate which game is to be simulated. In the basketball, soccer, and hockey versions of the game, two player symbols on each side are provided as well as a game-object symbol, and the game-object symbol can be displayed in a mode in which it remains stationary during a continuing play independently of the movement of any other play symbol. In one version of the game, the game-object symbol, upon encountering the playing-field boundary during pass simulations, is diverted to travel along the boundary. In another version, scoring can be accomplished both by shooting the game-object symbol into a goal position and by maneuvering it to the goal position under the control of a player symbol.
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"Electronic Sea Battle from the Mego Corp."; Apr. 1979; Playthings Magazine, p. 28.
Coleco Industries, Inc.
Hum Vance Y.
Picard Leo P.
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