Education and demonstration – Question or problem eliciting response – Correctness of response indicated to examine by...
Patent
1991-02-08
1993-01-12
Bahr, Robert
Education and demonstration
Question or problem eliciting response
Correctness of response indicated to examine by...
273429, 273432, 273431, G09B 700
Patent
active
051785455
ABSTRACT:
An electronic puzzle game for one or more players that combines skill and chance. The device includes a memory for storing codes corresponding to a plurality of sets of alphanumeric symbols, each set comprising a puzzle. A display is provided for visibly indicating a selected puzzle to the user(s), and a keypad permits a user to select a game, a topic within that game, and a category within the topic. Further, the keypad permits a user to ascertain a correct solution to the selected puzzle category. While skill is of value in playing a game with the device, a timer generates a signal at random times that calls an end to a game, the particular user of the device at this time being declared a loser. In the preferred embodiment, there is a second timer to establish a time duration for providing an answer by the user. Although significant memory exists within the device, additional or replacement memory can be plugged into the device.
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Bahr Robert
Leubecker John P.
Tutor Toys, Inc.
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