Electronic matching and position game

Amusement devices: games – Including means for processing electronic data – In a game requiring strategy or problem solving by a...

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Details

273237, 273271, A63F 924

Patent

active

058555137

ABSTRACT:
A game has a housing with a plurality of spaces defined on the exterior of the housing. Each of the spaces has a space input device and space indicator associated with the space, and each space indicator has an off-state and an on-state. Inside of the housing is a controller which communicates with each of the space input devices and space indicators and also with a select input device. The controller is responsive to activation of the select input device followed by activation of a predetermined one of the space input devices for causing the space indicator corresponding to the space selected by the activated space input device to go to the on-state.

REFERENCES:
patent: 4019745 (1977-04-01), Mustelier
patent: 4207087 (1980-06-01), Morrism et al.
patent: 4275442 (1981-06-01), Underwood et al.
patent: 4285517 (1981-08-01), Morrism
patent: 4359220 (1982-11-01), Morrism et al.
patent: 4363482 (1982-12-01), Goldfarb
patent: 5129654 (1992-07-01), Bogner
patent: 5742796 (1998-04-01), Orak et al.
Electronic game known as "Copy Cat," shown on p. 71 (copyright 1995) from Tiger Electronics, Inc. 1995 product catalog, published prior to Aug. 26, 1995.
Electronic game known as "Brain Bash," shown on pp. 90-91 (copyright 1995) from Tiger Electronics, Inc. 1995 product catalog, published prior to Aug. 26, 1995.
Electronic game known as "Merlin," by Parker Brothers Div. of General Mills Fun Group, Inc., copy of rules and instructions, copyright 1978.
Instructions for an electronic game known as "R2-D2 Ditto Droid," Model 88-031, 1997 Tiger Electronics, Inc. (2 pages).
Instructions for an electronic game known as "Pocker Simon," 1995 Milton Bradley Company, 4046 REV Aug. 1995. (4 pages).
Instructions for a board game "Concentration", copyright 1982 Milton Bradley Co. (3 pages).

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