Electronic game system, method of managing and regulating said s

Amusement devices: games – Including means for processing electronic data – Credit/debit monitoring or manipulation

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Details

463 29, 463 40, 463 42, 463 43, 3644101, 3644111, 364138, 364146, A63F 922

Patent

active

061170119

DESCRIPTION:

BRIEF SUMMARY
FIELD OF THE INVENTION

The invention relates to electronic games and service systems used in local and global networks for establishing casinos, in administrative and production systems, as well as in stock exchange systems and other communications and marketing systems requiring their parts to interact.


DESCRIPTION OF THE PRIOR ART

The patent "Multi-player type video game playing system " (EP, A1, 0387862, Sep. 9, 1990) is known that describes a playing system consisting of a cylinder-shaped screen with several radially arranged projectors. Each of the projectors is directed at a specific section of the screen. Several player's operating sections are arranged radially toward the screen. The sections, however, can be locally arranged around only one processor and do not provide for connecting service companies to the system as its subjects.
Gaming sets of equipment for gaming centers are known (JP, B, 3-70993, Nov. 11, 1991 and JP, B, 3-70994, Nov. 11, 1991) that are designed for playing on several group-forming gaming machines with a possibility of settling game accounts for games with several players. They, however, do not permit establishing of a protected network that is not limited by distance and that provides for a possibility of serving several companies and/or players belonging to the system (possibility of money transactions included) at a diversity of the game basis for wagering, betting and other game events.
Electronic settlement of accounts via networks that provide communications with financial institutions is known, for instance, "Apparatus and method for providing credit for operating a gaming machine " (U.S. Pat. No. 5,038,022, Aug. 6, 1991) and "Installation permettant de participer a distance et en direct a des jeux de casino" (FR, A1, 2666672, Mar. 13, 1992). They, however, do not permit establishing of a geographically unlimited gaming system consisting of a plurality of subjects that envisages a simultaneous modeling of the gaming situation and settling the accounts by the results of the game through a financial institution. Patents "A communication terminal used as a game machine " (EP, A2, 0477775, Jan. 4, 1992) and "Game of skill or chance playable by several participants remote from each other in conjunction with a common event " (U.S. Pat. No. 5,083,800, Jan. 28, 1992) are known that use telephone lines and terminals. The authors, however, did not envisage establishing of a protected network with service possibilities, including that of money transactions, on a broad gaming basis with various combinations of playing teams.
The patent "Game playing system " (U.S. Pat. No. 4,958,835, Sep. 25, 1990) is known that describes a system with a plurality of gaming machines interconnected by a communications channel that enables them to exchange data using an identification code for each machine. Upon each reception of data the identifying device of the system checks whether the data belongs to the transmitting machine. In case the data cannot be identified, the game account is reset and incriminated, and the real account owner is searched for by addressing gaming machines of the system. This system, however, can completely upset a player's game in case of system failure which may entail a money loss on player's bank account and decreases the system reliability.
The patent "Game scoring method " (U.S. Pat. No. 4,900,027, Oct. 19, 1988) is known describing a computer-based scoring method in which each player is assigned an identifying digital number entered in conjunction with "WE" or "THEY" key depression, thereafter digital numbers indicating scores earned are entered in conjunction with "WE" or "THEY" key. At the end of a game the computer displays a total score for each individual player together with his identifying number. However, it heavily narrows the possibility of selecting a desirable composition of players for a given gaming situation and provides no privacy of players' accounts. The patent "Method of lookahead pipeline for processing object records in a video system" (U.S

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