Electronic game apparatus using a three-dimensional image

Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Simulated game

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40575, A63F 900

Patent

active

044213174

ABSTRACT:
An electronic game includes a base having an opening; at least one three-dimensional image stored on a plate, typically a hologram; a light source for each image; a microcomputer; and player controls. Illumination of the plate by the light source projects a three-dimensional image seen during play of the game. In some versions light emitting diodes are provided to supplement the three-dimensional image being displayed.

REFERENCES:
patent: 3560921 (1971-02-01), Lopez
patent: 3790172 (1974-01-01), Nakamura
patent: 4190832 (1980-02-01), Mohler
patent: 4306768 (1981-12-01), Egging
patent: 4317610 (1982-03-01), Breglia
patent: 4345764 (1982-08-01), Barlow et al.
Stephen D. Bristow, "History of Video Games" Feb. 1977, I.E.E.E. Transactions on Consumer Electronics, pp. 58-68.
Amazing Optics will Enhance Coin-Op Games by Mary Claire Blakeman/Playmeter, Dec. 1980.

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