Electronic battle game playing apparatus with facial montage gen

Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...

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463 1, A63F 924

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active

055803083

ABSTRACT:
An electronic competing game apparatus utilizes article image data representative of human, animal, and housings to obtain a competing result of this game. In the electronic competing game apparatus, the respective portions of the article is designated by operating a designation unit, and a plurality of article images are displayed on a display unit. A competing result between the respective article images displayed on the display unit is judged by a judging unit based upon both point data corresponding to the partial images for constituting the respective article images, and point data corresponding to numeral data produced in an irregular sequence. When the designation unit is operated while the respective article images are attacking with each other, the irregularly set point data is added to the point data set to the respective article images. The competing results between the respective article images are determined based on the added point data.

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patent: 4884972 (1989-12-01), Gasper
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Sam S. Rakover et al, Cognitive Psychology, vol. 21, pp. 423-464 (1989), To Catch a Thief with a Recognition Test: The Model and Some Empirical Results.
Patent Abstracts of Japan, vol. 018, No. 172 (P-1715) Mar. 23, 1994 & JP-A-05 334411 (Casio Computer Co., Ltd.) Dec. 17, 1993.

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