Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Simulated game
Patent
1976-02-19
1981-10-27
Hum, Vance Y.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Simulated game
273371, 273379, F41J 502
Patent
active
042969298
ABSTRACT:
A target shooting apparatus including an operator controlled simulated gun which projects a light beam of short duration toward a target each time the trigger is actuated. The simulated gun must be cocked between each "shot" which also resets a recoiling mechanism to give a true to life operational effect to the gun. The target includes a frame fronted by a simulated fence on top of which a plurality of objects, such as bottles, tin cans, and the like may be placed. A target impeller is provided on the frame in proximity to each of the objects so that, when actuated, the impeller will cause physical movement of the associated target knocking it off of the frame. The target impellers are actuated by a control mechanism, as a photo transistor therein senses the proper alignment of the light beam from the gun through one of a plurality of apertures located on the frame below each of the objects. The control mechanism is slidably mounted on a downwardly canted guide rail by a carriage which moves from one target impeller to the next lower target impeller after actuation thereof. After all of the objects have been hit, the carriage is manually moved back to the top of the rail guide and each of the target impellers is manually reset for another play of the game.
REFERENCES:
patent: 2139530 (1938-12-01), Vivaudou
patent: 2174813 (1939-10-01), Younghusband
patent: 2254952 (1941-09-01), Squire
patent: 3220732 (1965-11-01), Pincus
patent: 3675925 (1972-07-01), Ryan et al.
patent: 3870305 (1975-03-01), Harclerode
patent: 3891216 (1975-06-01), Ensmann et al.
Brand Derek A.
Licitis Gunars
Meyer Burton C.
Hum Vance Y.
Marvin Glass & Associates
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