Educational device employing a game situation

Amusement devices: games – Chance devices – Electric or magnetic

Patent

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Details

273135AC, 35 31F, A63F 306

Patent

active

039750213

ABSTRACT:
A novel educational device that employs a game situation to teach various relationships of numbers. The educational device is generally comprised of a playing board having a plurality of contiguous areas, each area containing a different main number and also containing secondary indicia, a plurality of markers, and a chance device for determining upon which of the contiguous areas the markers may be placed. The concepts of factoring, prime numbers, and square roots are also involved in the game situation. The object of the game is to place a predetermined number of markers in a row to obtain a score equal to the sum of the main numbers covered in such row.

REFERENCES:
patent: 957800 (1910-05-01), Richardson
patent: 1402807 (1922-01-01), Tegtmeyer
patent: 1624450 (1927-04-01), Vershbinsky
patent: 1871247 (1932-08-01), Trost
patent: 1946318 (1934-02-01), Hamilton
patent: 3545101 (1970-08-01), Fike
patent: 3549150 (1970-12-01), Weeks

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