Amusement devices: games – Chance devices – Electric or magnetic
Patent
1974-12-30
1976-08-17
Oechsle, Anton O.
Amusement devices: games
Chance devices
Electric or magnetic
273135AC, 35 31F, A63F 306
Patent
active
039750213
ABSTRACT:
A novel educational device that employs a game situation to teach various relationships of numbers. The educational device is generally comprised of a playing board having a plurality of contiguous areas, each area containing a different main number and also containing secondary indicia, a plurality of markers, and a chance device for determining upon which of the contiguous areas the markers may be placed. The concepts of factoring, prime numbers, and square roots are also involved in the game situation. The object of the game is to place a predetermined number of markers in a row to obtain a score equal to the sum of the main numbers covered in such row.
REFERENCES:
patent: 957800 (1910-05-01), Richardson
patent: 1402807 (1922-01-01), Tegtmeyer
patent: 1624450 (1927-04-01), Vershbinsky
patent: 1871247 (1932-08-01), Trost
patent: 1946318 (1934-02-01), Hamilton
patent: 3545101 (1970-08-01), Fike
patent: 3549150 (1970-12-01), Weeks
Oechsle Anton O.
Strappello Harry G.
LandOfFree
Educational device employing a game situation does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Educational device employing a game situation, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Educational device employing a game situation will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-1482457