Education and demonstration – Game – board or table type
Patent
1990-09-14
1991-05-28
Apley, Richard J.
Education and demonstration
Game, board or table type
434177, 273272, G09B 1900
Patent
active
050189751
ABSTRACT:
A game card includes a playing matrix with squares arranged in rows and columns. Starter words or starter letters may be pre-printed in the playing matrix. The player examines advertisements to derive words which are to be inserted in the playing matrix. Aligned with the rows of the playing matrix are spaces for the player to identify the sources of the advertisements or for the sources to be identified to the player. A word completion matrix aligned with the rows of the playing matrix is provided to receive the terminal portions of any words that are too long for the playing matrix. After the player has completed the playing matrix he examines it in an attempt to find the maximum number of row words in the rows of the playing matrix and the maximum number of column words in the columns of the playing matrix. The game card additionally includes a row word scoring region and a column word scoring region to guide the player in determining a row total and a column total, which are then combined into a game score. The game score depends both on the player's word knowledge and artful selection of words derived from the advertisements and the player's verbal agility in identifying words in the rows and columns of the playing matrix. The game card may be combined with a periodical such as a magazine to provide an educational amusement device, but it may also be used with other forms of advertising such as television commercials.
REFERENCES:
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"Washington Daily News"; Mar. 20, 1967; p. 52.
"4Cyte", Advertisement; Playthings; Oct., 1963; p. 20.
"Boggle"; Parker Brothers; 1973.
Apley Richard J.
Healey Rachel M.
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