Displaying area for a weapon's attack range and areas...

Amusement devices: games – Including means for processing electronic data – In a game requiring an element of a participants physical...

Reexamination Certificate

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Details

C463S031000

Reexamination Certificate

active

06210273

ABSTRACT:

BACKGROUND OF THE INVENTION
1. Field of the Invention
The present invention relates to a program product storing a program for controlling a video game, a method of control of a video game, and a game system.
2. Description of the Related Art
Some video games pit a player against an enemy character or target object for attack in a fight. For example, such games belong to the genre of role playing games (RPG), action games, and simulation games.
In such a video game, the degree of injury received by an enemy character or other target object (that is, “damage”) due to an attack instruction from the player or the damage received by the character controlled by the player (hereinafter referred to as the “player character”) due to an attack from the target object is controlled, for example, based on the technique described below. That is, the technique calculates the value of the damage by entering a parameter value of attack power or defense power provided in advance for each target object or player character and data, such as the type of attack or defense, into a predetermined calculation formula. Further, there are video games changing the method of calculation of damage by introducing random numbers into the calculation formula.
Summarizing the problem to be solved by the invention, in the above video games, the general practice is to repeat the above type of fight until ending the game completely. Therefore, to prevent the player from losing interest, it is important to introduce changes into the mode of the fight such as the method of calculation of damage. Further, to increase the interest of the game by introducing greater diversity into the mode of the fight, it is necessary to specially devise the method of attack on the target object or method of control of the damage. Further, it is necessary to specially devise a method to control the change of status of the character or target object in accordance with the damage received.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a game providing a character or target object with multiple attack points or defense points and controlling damage given or damage received due to an attack on each attack point or defense point.
According to a first aspect of the present invention, there is provided a computer readable program product for storing a game program. The product stores a program providing multiple attack points on a target object positioned in an attack area set in a virtual space and making the computer display the attack area showing an effective range of attack when an attack on said target object is instructed in response to an operation. The computer also detects attack points positioned in the displayed attack area, and obtains a fight result based on the attack for at least one detected attack point.
According to a second aspect of the present invention, there is provided a computer readable program product for storing a game program. The product stores a program providing multiple defense points for judging damage on a character on a display screen due to an attack from an opponent character during progress of a game. The program makes the computerjudge a main defense point directly receiving an attack from the opponent character among the defense points and a magnitude of the damage, and specify secondary defense points positioned near the judged main defense point and reached by damage from the main defense point. The computer also calculates the magnitude of the damage reaching the specified secondary defense points based on the damage to the main defense point, and updates the amount of damage of the character based on the calculated magnitude of the damage.
According to a third aspect of the present invention, there is provided a computer readable program product for storing a game program. The product stores a program providing multiple attack points on a target object positioned in an attack area set in a virtual space. The product makes the computer form an attack screen for the target object in response to an input operation, and display an attack area showing an effective range of attack designated in response to an input operation on the formed attack screen. The computer also highlights attack points positioned in the displayed attack area, and obtains a fight result based on the attack for at least one highlighted attack point.
According to a fourth aspect of the present invention, there is provided a method of control of a game. The method includes providing multiple attack points on a target object positioned in an attack area set in a virtual space, and displaying an attack area showing an effective range of attack when an attack on the target object is instructed in response to an operation on a player character. The method also includes detecting attack points positioned in the displayed attack area, and obtaining a fight result based on the attack for at least one detected attack point.
According to a fifth aspect of the present invention, there is provided a method of control of a game. The method includes providing multiple defense points for judging damage on a character on a display screen due to an attack from an opponent character in the progress of a game, and judging a main defense point directly receiving an attack from the opponent character among the defense points and a magnitude of the damage. The method also includes specifying secondary defense points positioned near the judged main defense point and reached by damage from the main defense point, calculating the magnitude of the damage reaching the specified secondary defense points based on the magnitude of the damage to the main defense point, and updating the amount of damage of the character based on the calculated magnitude of the damage.
According to a sixth aspect of the present invention, there is provided a method of control of a display. The method includes providing multiple attack points on a target object positioned in an attack area set in a virtual space, forming an attack screen for the target object in response to an input operation, and displaying an attack area showing an effective range of attack designated in response to an input operation on the formed attack screen. The method also includes highlighting attack points positioned in the displayed attack area, and obtaining a fight result based on the attack for at least one highlighted attack point.
According to a seventh aspect or the present invention, there is provided a mechanism comprising a computer for controlling a program and a program product storing a program for making the computer control the game. The program provides multiple attack points on a target object positioned in an attack area set in a virtual space and makes the computer display an attack area showing an effective range of attack when an attack on the target object is instructed in response to an operation of a player. The computer also detects attack points positioned in the displayed attack area, and obtains a fight result based on the attack for at least one detected attack point.
According to an eighth aspect of the present invention, there is provided a mechanism comprising a computer for controlling a program and a program product storing a program for making the computer control the game. The program provides multiple defense points for judging damage on a character on a display screen due to an attack from an opponent character in the progress of a game and makes the computer judge a main defense point directly receiving an attack from the opponent character among the of defense points and a magnitude of the damage. The computer also specifies secondary defense points positioned near the judged main defense point and reached by damage from the main defense point, calculates the magnitude of the damage reaching the specified secondary defense points based on the magnitude of the damage to the main defense point, and updates the amount of damage of the character based on the calculated magnitude of the damage.
According to a ninth aspect of the present i

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