Displaying a menu of commands in a video game environment

Data processing: speech signal processing – linguistics – language – Speech signal processing – Application

Reexamination Certificate

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

C704S270000, C704S272000

Reexamination Certificate

active

07877262

ABSTRACT:
In a gaming system, a user controls actions of characters in the game environment using speech commands. In a learning mode, available speech commands are displayed in a command menu on a display device. In a non-learning mode, the available speech commands are not displayed. A speaker-independent context-sensitive speech recognition module contains a vocabulary of available speech commands. Use of speech commands is combined with input from a controller device to control actions of a character or characters in the game environment.

REFERENCES:
patent: 4677569 (1987-06-01), Nakano
patent: 4757525 (1988-07-01), Matthews
patent: 5274560 (1993-12-01), LaRue
patent: 5446714 (1995-08-01), Yoshio
patent: 5617407 (1997-04-01), Bareis
patent: 5890122 (1999-03-01), Van Kleeck
patent: 6155924 (2000-12-01), Nakagawa
patent: 6366272 (2002-04-01), Rosenberg
patent: 6456977 (2002-09-01), Wang
patent: 6529875 (2003-03-01), Nakajima
patent: 6538666 (2003-03-01), Ozawa
patent: 6554707 (2003-04-01), Sinclair et al.
patent: 6571208 (2003-05-01), Kuhn
patent: 6585599 (2003-07-01), Horigami
patent: 6928433 (2005-08-01), Goodman
patent: 7085722 (2006-08-01), Luisi
patent: 7233904 (2007-06-01), Luisi
patent: 7251315 (2007-07-01), Quinton
patent: 2002/0068626 (2002-06-01), Takeda
patent: 1201180 (1998-12-01), None
patent: 19905076 (2000-05-01), None
patent: 0789296 (1997-08-01), None
patent: 0850673 (1998-07-01), None
patent: 2351637 (2001-01-01), None
patent: 09265379 (1997-10-01), None
patent: 11070273 (1999-03-01), None
patent: 200338993 (2000-12-01), None
patent: 2001029649 (2001-02-01), None
patent: 200072753 (2000-12-01), None
patent: WO9802223 (1998-01-01), None
Screen Shot of a Civilization Building Game; Available at http://www.s2.com.br/s2arquivos/361/Imagens/2324Image.jpg (accessed Oct. 11, 2005).
Screen Shot of a Civilization Building Game; Available at http://www.s2.com.br/s2arquivos/361/Imagens/2323Image.jpg (accessed Oct. 11, 2005).
Screen Shot of a Flight Simulator; Available at http://orbit.medphys.ucl.ac.uk/images/gallery64.jpg (accessed Oct. 11, 2005).
Screen Shot of a Flight Simulator; Available at http://foto.spullenbank.nl/common/img/00/00/03/31/.sub.--T33178.jpg (accessed Oct. 11, 2005).
Screen Shot of a Role Playing Game; Available at http://images.fok.nl/upload/lotrrotk2.jpg (accessed Oct. 11, 2005).
Screen Shot of a Role Playing Game; Available at http://images.fok.nl/upload/lotrrotk3.jpg (accessed Oct. 11, 2005).
INTERNET.COM, “Graphical User Interface,” available at http://www.webopedia.com; accessed Sep. 24, 2004. Last Modified May 17, 2004.
Aguilera, S. et al., “Impaired Persons Facilities Based on a Multi-Modality Speech Processing System,” Proc. on Speech & Language Tech., 1993.
Arons, B., “Authoring and Transcription Tools for Speech-Based Hypermedia,” Proc. of American Voice I/O Society, 1991.
Goddeau, D. et al., “Galaxy: A Human-Language Interface to On-Line Travel Information,” Proc. of ICSLP, 1994.
Russell, M. et al., “Applications of Automatic Speech Recognition to Speech and Language Development in Young Children,” Proc. of ICSLP, 1996.
Language Industry Monitor, “Janet Baker's Optimism,” 1992.
Gauvain, J.L. et al., “The LIMSI Continuous Speech Dictation System,” Proc. ARPA Human Lang. & Technology, 1994.
Gauvain, J.L. et al., “The LIMSI Continuous Speech Dictation System: Evaluation on the ARPA Wall Street Journal Task,” Proc. of the IEEE-ICASSP, 1994.
Gauvain, J.L. et al., “Speech Recognition for an Information Kiosk,” Proc. of ICSLP, 1996.
Lamel, L.F. et al., “Recent Developments in Spoken Language Systems for Information Retrieval,” ESCA ETRW Spoken Dialog Systems, 1995.
Bennacef, S.K., “A Spoken Language System for Information Retrieval,” Proc. of ICSLP, 1994.
Gauvain, J.L. et al., “Spoken LanguageComponent of the MASK Kiosk,” Human Comfort and Security of Information Systems, 1995.
Arons, B., “Hyperspeech: Navigating in Speech-Only Hypermedia,” Proc. of Hypertext, 1991.
Mostow, Jack et al., “Towards a Reading Coach That Listens: Automated Detection of Oral Reading Errors,” Proc. of the 11th Ntl. on A.I., 1993.
House, D., “Spoken-Language Access to Multimedia (SLAM): Masters Thesis,” Oregon Graduate Inst., Dept. of CS and Eng., 1995.

LandOfFree

Say what you really think

Search LandOfFree.com for the USA inventors and patents. Rate them and share your experience with other people.

Rating

Displaying a menu of commands in a video game environment does not yet have a rating. At this time, there are no reviews or comments for this patent.

If you have personal experience with Displaying a menu of commands in a video game environment, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Displaying a menu of commands in a video game environment will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFUS-PAI-O-2718544

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.