Computer graphics processing and selective visual display system – Computer graphics processing – Adjusting level of detail
Reexamination Certificate
1997-08-04
2001-11-27
Zimmerman, Mark (Department: 2671)
Computer graphics processing and selective visual display system
Computer graphics processing
Adjusting level of detail
C345S420000, C345S619000, C345S630000, C345S473000
Reexamination Certificate
active
06323861
ABSTRACT:
TECHNICAL FIELD
This invention relates to the integration of computer graphics and video to provide a realistic three dimensional virtual reality experience.
BACKGROUND OF THE INVENTION
The display of a three dimensional world to a viewer requires considerable computation power, and it is typically costly to develop the necessary highly detailed models required for doing so. In order to simplify the problem, a portion of the world that is in the distance may be represented in only two dimensions as a video displayed on a surface, e.g., a screen. By video it is meant the common usage of the term, such as the placing or projecting of predefined images on the surface, e.g., the electronic version of filmed moving pictures. Thus, such a world is essentially truncated in length to the screen on which the video is displayed. A great reduction in computation power and cost can be achieved by such an arrangement.
SUMMARY OF THE INVENTION
A limitation of such a world occurs when a computer graphic object represented by computer graphics, e.g., in front of, to the side of, above, or below the video screen, undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video. We have recognized that, in accordance with the principles of the invention, when a computer graphic object undergoes a trajectory that takes it to a location in the world that is not represented as computer graphics, but instead is within the field represented by the video, such an object should be represented as video on the screen, rather than computer graphics. Thus, the computer graphics object “goes into the video” as video and remains visible to a viewer in front of the video screen, rather than becoming invisible because it is blocked from view by the video screen if it were to be generated at its proper location using computer graphic techniques.
REFERENCES:
patent: 5261041 (1993-11-01), Susman
Carraro Gianpaolo U.
Ensor James Robert
Lucent Technologies - Inc.
Rosenthal Eugene J.
Stevenson Philip H
Zimmerman Mark
LandOfFree
Display techniques for three dimensional virtual reality does not yet have a rating. At this time, there are no reviews or comments for this patent.
If you have personal experience with Display techniques for three dimensional virtual reality, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Display techniques for three dimensional virtual reality will most certainly appreciate the feedback.
Profile ID: LFUS-PAI-O-2612129