Display system at a game machine island

Amusement devices: games – Chance devices – Electric or magnetic

Patent

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Details

273143R, G07F 1734

Patent

active

054721954

DESCRIPTION:

BRIEF SUMMARY
TECHNICAL FIELD

This invention relates to a display system for making an effective appeal with respect to a game machine where trouble or the like occurs or in the event of a winning condition of a game machine where a player wins game plays at a game machine island (dome) having a plurality of game machines such as slot machines.


TECHNICAL BACKGROUND

In a game house having a number of game machines such as slot machines, problems may occur at the machines, or a player may perform an illegal or cheating act. If a player meets a given condition while playing at a game machine, game play media such as medals are paid out to the player for the winning game plays from the game machine. If the player wins game plays repeatedly at the game machine, the game machine may be locked onto a win, namely, placed in a closed condition. In such a case, the player needs to call personnel in the game house so that they can take appropriate action.
When the need to call personnel occurred, hitherto, the player pressed a call switch, or the game machine automatically caused a call lamp or buzzer installed on the game machine to blink or beep to inform only personnel near to the game machine unit.
Thus, the related art was not satisfactory to give personnel in the game house immediate and obvious information about the game machine where problems or the like occurred. This is because it is next to impossible for personnel to observe a large number of game machines at any one time or because personnel do not always exist at a position near the game machine to such a degree that they can recognize the produced indication or alarm for the game machine promptly.
In a game house, when a player wins a game play at a game machine such as a slot machine, the game machine uses display means installed on the game machine to make representation such as displaying graphics representing the winning game play, blinking flash lamps, and producing sound through a loudspeaker celebrating the winning game play, applauding the player, and congratulating the player on his or her luck.
In such a case, the successful player would want to feel a sense of his or her own superiority over other players. On the other hand, unsuccessful players raise the sense of expectation of their own success from the success of another person. The players in such a mental state will be intent on playing games; this effect is favorable to game house managers for effective use of game machines.
However, the conventional appeal for winning game plays has been made only at the game machine. Thus, it is difficult for other players to know at which game machine a player has won games. As a result, the successful player does not really have the sense of superiority over other players. It is also unsatisfactory as unsuccessful players do not increase their sense of expectation of winning game plays, and thus the enjoyment of the game is not increased the pleasure of games.


DISCLOSURE OF INVENTION

It is therefore an object of the invention to provide a display system which can make an appeal which reaches over a wide range of a game house for indicating the occurrence of an event such as a problem at any game machine.
To this end, according to a first form of the invention, there is provided a system for displaying the occurrence of an event at a game machine island having at least one game machine row comprising a plurality of game machines placed side by side, the display system comprising: of the game machine island for displaying in the display area; and a specified mode and drive circuits for driving the display units, the display units being disposed in the display area, game machine in the game machine row is in a predetermined specific condition is input, for reading information indicating the physical location of the game machine; left, when facing the game machine row and those positioned to the right, with the position corresponding to the position indicated by the information as reference; and left to display in a display mode representing directionality fr

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