Amusement devices: games – Including means for processing electronic data – Perceptible output or display
Reexamination Certificate
1997-07-03
2001-08-07
Lazarus, Ira S. (Department: 3721)
Amusement devices: games
Including means for processing electronic data
Perceptible output or display
C463S004000, C463S037000, C273S317600
Reexamination Certificate
active
06270413
ABSTRACT:
BACKGROUND OF THE INVENTION
The present invention relates to a display method for game displays of a game which is advanced based on inputs by a plurality of match game players.
As computer techniques have made progress, video game devices (image processing devices) using computer graphic techniques have been widely used. Video games which are played by match game players operating game characters in the game, and which are played by computers vs. game players are stably popular. A number of video games of these kinds have been published.
The above-described so-called match games include, e.g., baseball games, soccer games, etc. which simulate sports. In the games of these kinds, different operations are often used depending on game situations. Accordingly displays which are indicative enough of proceeding situations of a game are required.
SUMMARY OF THE INVENTION
An object of the present invention is to provide a display method for game displays of a game which can be indicative enough of proceeding situations of the game.
The method for game displays according to the present invention is characterized in that the display method for game displays in a match game comprises: the first step of dividing a display screen at a prescribed point of time of the game to individually display a game character to be operated by a game player on the display screen which is divided, and permitting the game player to make an input; and the second step of displaying a motion of the game character which is based on the input by the game player on the display screen which is rejoined, whereby game players can easily intuitionally know operations they will make in a match game.
The method for game displays according to the present invention is characterized in that the display method for game displays of a game which is advanced based on inputs by a plurality of match game players, comprises: the first step of dividing a display screen at a prescribed point of time of the game to individually display game characters to be operated by the respective match game players on the display screen which is divided, and permitting the game players to make inputs; and the second step of displaying motions of the game characters which are based on the inputs by the game players on the display screen which is rejoined, whereby in a game advanced based on inputs by a plurality of match game players, the game players can easily intuitionally know operations they will make.
In the above-described display method for game displays, it is possible that in the second step the divided display screen is rejoined after all the game players have made the inputs, which makes it easy to understand proceedings of a game.
The method for game displays according to the present invention is characterized in that the display method for game displays for displaying on a display screen an image of a virtual game space obtained at a prescribed view point, comprises: the first step of dividing the display screen at a prescribed point of time of a game to make an image of a character-to-be-operated at respective points of view on the display screen, and permitting a game player to make an input; and the second step of displaying a motion of the game character which is based on the input by the game player on the display screen which is rejoined and at one view point, whereby in a match game players can easily intuitionally decide operations they will make.
In the above-described display method for game displays, it is possible that said one view point in the second step is at a location different from that in the first step, which makes a game realistic.
In the above-described display method for game displays, it is possible that in the second step the divided display screen is rejoined after a prescribed period of time, whereby a game can be advanced without delay.
In the above-described display method for game displays, it is possible that in the second step the rejoined display screen displays all the game characters to be operated by the game players, whereby operations can be made, generally knowing situations of a game.
In the above-described display method for game displays, it is possible that in the first step, displays for the respective game players deciding operations are provided on the respective divided display screens, whereby game players can accurately decide operations they will make.
The display method for game displays according to the present invention is characterized in that the first step of dividing, when game characters to be operated by game players compete with each other, a display screen so as to display the respective game characters, and permitting the game players to make inputs; and the second step of displaying the game characters moving based on the inputs by the game players on the display screen which is rejoined, whereby very realistic images can be provided in sports games which are played one vs. one.
In the above-described display method for game displays, it is possible that in the second step all the game characters moving based on the inputs by the game players in the first step are displayed on the rejoined display screen, whereby operations can be made, generally knowing situations of a sports game.
The display method for game displays according to the present invention is characterized in that the display method for game displays of a baseball game which is advanced based on an operational signal of control means, comprises: providing two sub-screens on the game display screen; providing on one of the sub-screens a display indicating a strike zone, and a cursor display indicating a point along which a bat passes in the strike zone; and providing on the other of the sub-screens a display indicating the strike zone, and a cursor display indicating a point along which a ball passes in the strike zone, whereby in a baseball game the respective game players can be concentrated on operations they will make.
In the above-described display method for game displays, it is preferable that the method further comprises: providing a display indicating a batter character on said one of the sub-screens; and providing a display indicating a pitcher character on the other of the sub-screens, whereby in a baseball game, respective game players can easily decide operations they will make.
The display method for game displays according to the present invention is characterized in that the display method for game displays of a baseball game which is advanced based on an operational signal of control means, comprises: providing two sub-screens on a game display screen; providing a display for selecting a batting position of one of the game players and a display of a character operated by said one of the game players on one of the sub-screens; and providing a display for selecting a pitching position of the other of the game players and a display of a character operated by the other of the game players on the other of the sub-screens, whereby in a baseball game the respective game players can easily decide operations they will make, and can be concentrated on their own operations.
The display method for game displays according to the present invention is characterized in that the display method for game displays of a match game which is advanced based on an operational signal of control means, comprises: the first step of dividing a display screen to display respective information necessary for match game players to decide respective motions; the second step of the match game players standing by for decision of respective motions; and the third step of rejoining the divided display screen to display results of the motions on the display screen after the decision in the second step is all over, whereby in a match game, game players can easily intuitionally decide operations they will make.
The display method for game displays according to the present invention is characterized in that the display method for game displays of a match game which is advanced based on an operational signal of control means, co
Aikawa Yoshimi
Hosokawa Hirokuni
Tsukamoto Kazunari
Dickstein , Shapiro, Morin & Oshinsky, LLP
Lazarus Ira S.
Paradiso John
Sega Enterprises Ltd.
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