Computer graphics processing and selective visual display system – Plural display systems
Reexamination Certificate
2011-05-24
2011-05-24
Lao, Lun-Yi (Department: 2629)
Computer graphics processing and selective visual display system
Plural display systems
C345S156000, C345S162000, C345S901000, C463S037000, C463S001000, C463S043000
Reexamination Certificate
active
07948449
ABSTRACT:
In a game machine, image display not giving the player a feeling of oddness or disadvantage during game progress even if a non-display at a physical distance is present between different display screen areas. The game machine executes program for controlling image display of first and second display screens on both sides of a non-display area. To move an object from the first to the second display screen and display it there. The movement angle and movement speed are calculated at the display coordinate position of the object displayed on the first display screen, and the movement distance which the object moves through the non-display area from the movement angle is determined. Further, a preset additional distance corresponding to the object to the movement distance is added to use it as a virtual movement distance. The object on the second display screen is displayed when the time required for the object to move the virtual movement distance has elapsed.
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Noda Keiichi
Sata Takenao
Tsuchiya Kouji
Yoshinaga Takumi
Jordan and Hamburg LLP
Lao Lun-Yi
Sega Corporation
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