Amusement devices: games – Aerial projectile game; game element or accessory therefor... – Target
Patent
1975-12-22
1977-04-26
Pinkham, Richard C.
Amusement devices: games
Aerial projectile game; game element or accessory therefor...
Target
2731011, F41G 326
Patent
active
040192628
ABSTRACT:
A laser type direct fire weapon simulator for action against a moving image isplay wherein the weapon is slaved connected to variable voltage producing devices such as potentiometers to provide voltage outputs corresponding to azimuth and elevation positions of the weapon, a voltage responsive beam deflector system for varying the direction of the laser beam on the display target in accordance with the azimuth and elevation voltages, a continuous reading delay monitor responsive to a delay voltage derived from the elevation voltage to provide prior time readout voltage data to an electro-optical system directing the laser beam such that when actuated the system shows the location where a missile would have hit allowing for delay time corresponding to elevation voltage, together with a delay trigger circuit which delays the display of the hit until the elapse of missile flight time corresponding again to elevation voltage and hence range. The invention further contemplates adder circuits and instructor adjustable voltage input sources to vary the azimuth and elevation inputs to the electro-optical system corresponding to selected v-parallax and ballistic data.
REFERENCES:
patent: 2860423 (1958-11-01), Dehmel
patent: 3422548 (1969-01-01), Waldhauser, Jr.
patent: 3729129 (1973-04-01), Fletcher et al.
patent: 3748751 (1973-07-01), Breglia et al.
patent: 3798795 (1974-03-01), Michelsen
patent: 3882496 (1975-05-01), Lewis et al.
patent: 3888022 (1975-06-01), Pardes
patent: 3892352 (1975-07-01), Eglin
patent: 3916536 (1975-11-01), Mohon et al.
Breglia Denis R.
Long David T.
Rodemann Alfred H.
Doty Don D.
Hum Vance Y.
Pease John W.
Pinkham Richard C.
Sciascia Richard S.
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